109 lines
3.1 KiB
C#
109 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Items
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{
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public class FireBarrier : Item
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{
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private Timer m_SoundTimer;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Active
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{
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get { return Visible; }
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set
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{
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if (Active != value)
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{
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Visible = value;
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if (Active)
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m_SoundTimer.Start();
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else
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m_SoundTimer.Stop();
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}
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}
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}
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public FireBarrier(Point3D location, Map map)
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: base(0x3E27)
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{
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Movable = false;
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Light = LightType.Circle150;
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Hue = 0x47E;
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MoveToWorld(location, map);
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m_SoundTimer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(Utility.RandomMinMax(5, 50)), new TimerCallback(PlaySound));
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m_SoundTimer.Start();
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}
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protected void PlaySound()
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{
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// Randomize the Timer Interval
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m_SoundTimer.Interval = TimeSpan.FromSeconds(Utility.RandomMinMax(5, 50));
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//Effects.PlaySound( Location, Map, Utility.RandomList( 0x1DC, 0x210, 0x2F4 ) );
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Effects.PlaySound(Location, Map, Utility.RandomList(0x1DD, 0x345, 0x346, 0x347, 0x348, 0x349, 0x34A));
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}
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private Dictionary<Mobile, Timer> m_DamageTable = new Dictionary<Mobile, Timer>();
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public override bool HandlesOnMovement { get { return true; } }
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (!Active || !m.Alive || !m.IsPlayer())
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return;
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if (m.InRange(this, 1) && !m_DamageTable.ContainsKey(m))
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{
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// Should start the timer
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m_DamageTable[m] = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(5.0), new TimerStateCallback<Mobile>(Damage), m);
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}
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}
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protected void Damage(Mobile m)
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{
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if (Active && m.IsPlayer() && m.Alive && !Deleted && m.InRange(this, 1))
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{
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AOS.Damage(m, Utility.RandomMinMax(5, 7), 0, 100, 0, 0, 0);
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}
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else
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{
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Timer t = m_DamageTable[m];
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t.Stop();
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m_DamageTable.Remove(m);
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}
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (m_SoundTimer != null)
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m_SoundTimer.Stop();
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}
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public FireBarrier(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_SoundTimer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(5.0), new TimerCallback(PlaySound));
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m_SoundTimer.Start();
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}
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}
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} |