34 lines
1.5 KiB
C#
34 lines
1.5 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using System.Collections.Generic;
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using Server.Network;
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using System.Linq;
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using Server.Engines.Points;
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namespace Server.Engines.TreasuresOfDoom
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{
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public static class DoomRewards
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{
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public static List<CollectionItem> Rewards { get; set; }
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public static void Initialize()
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{
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Rewards = new List<CollectionItem>();
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Rewards.Add(new CollectionItem(typeof(LanternOfLight), 0xA25, 1155598, 0, 30));
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Rewards.Add(new CollectionItem(typeof(TinctureOfSilver), 0x183B, 1155619, 1900, 10));
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Rewards.Add(new CollectionItem(typeof(AntiqueDocumentsKit), 0x1EBB, 1155630, 0, 10));
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Rewards.Add(new CollectionItem(typeof(TreasuresOfDoomRewardDeed), 0x14EF, 1155603, 0, 20));
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Rewards.Add(new CollectionItem(typeof(TreasuresOfDoomRewardDeed), 0x14EF, 1155600, 0, 30));
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Rewards.Add(new CollectionItem(typeof(TreasuresOfDoomRewardDeed), 0x14EF, 1155602, 0, 50));
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Rewards.Add(new CollectionItem(typeof(CrookOfHumility), 0xE81, 1155624, 0, 50));
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Rewards.Add(new CollectionItem(typeof(ScepterOfPride), 0x26BC, 1155623, 0, 50));
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Rewards.Add(new CollectionItem(typeof(CloakOfLight), 0x1515, 1155608, 0, 50));
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Rewards.Add(new CollectionItem(typeof(BootsOfEscaping), 0x1711, 1155607, 0, 50));
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Rewards.Add(new CollectionItem(typeof(SterlingSilverRing), 0x1F09, 1155606, 0, 50));
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}
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}
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}
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