62 lines
1.5 KiB
C#
62 lines
1.5 KiB
C#
using System;
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using Server.Network;
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namespace Server.Items
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{
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public class WrongMazeWall : BaseWall
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{
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[Constructable]
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public WrongMazeWall()
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: base(578)
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{
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Movable = false;
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Visible = false;
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}
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public override void OnSingleClick(Mobile from)
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{
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if (this.Name != null)
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from.Send(new AsciiMessage(Serial, ItemID, MessageType.Label, 0, 3, "", this.Name));
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else
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from.Send(new AsciiMessage(Serial, ItemID, MessageType.Label, 0, 3, "", "a dungeon wall"));
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}
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public override bool HandlesOnMovement { get { return true; } }
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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IPooledEnumerable eable = GetMobilesInRange(2);
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foreach (object o in eable)
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{
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if (o is Mobile && ((Mobile)o).InRange(Location, 1))
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{
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eable.Free();
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Visible = true;
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return;
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}
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}
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eable.Free();
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Visible = false;
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}
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public WrongMazeWall(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |