Files
abysmal-isle/Scripts/Services/Revamped Dungeons/TheExodusEncounter/Mobiles/ExodusJuggernaut.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

173 lines
5.6 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a juggernaut's corpse")]
public class ExodusJuggernaut : BaseCreature
{
private bool m_FieldActive;
[Constructable]
public ExodusJuggernaut() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "Exodus Juggernaut";
this.Body = 0x2F0;
this.Hue = 2702;
this.SetStr(1506, 1565);
this.SetDex(92, 99);
this.SetInt(101, 126);
this.SetHits(1012, 1069);
this.SetDamage(19, 25);
this.SetDamageType(ResistanceType.Physical, 60);
this.SetDamageType(ResistanceType.Energy, 40);
this.SetResistance(ResistanceType.Physical, 60, 80);
this.SetResistance(ResistanceType.Fire, 60, 80);
this.SetResistance(ResistanceType.Cold, 20, 30);
this.SetResistance(ResistanceType.Poison, 30, 40);
this.SetResistance(ResistanceType.Energy, 40, 50);
this.SetSkill(SkillName.MagicResist, 99.1, 100.0);
this.SetSkill(SkillName.Tactics, 99.1, 100.0);
this.SetSkill(SkillName.Wrestling, 99.1, 100.0);
this.Fame = 18000;
this.Karma = -18000;
this.VirtualArmor = 65;
this.PackItem(new PowerCrystal());
this.PackItem(new ArcaneGem());
this.PackItem(new ClockworkAssembly());
this.m_FieldActive = this.CanUseField;
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Rich);
}
public override void OnKilledBy(Mobile m)
{
base.OnKilledBy(m);
if (Utility.RandomDouble() < 0.1)
{
ExodusChest.GiveRituelItem(m);
}
}
public ExodusJuggernaut(Serial serial): base(serial)
{
}
public bool FieldActive { get { return this.m_FieldActive; } }
public bool CanUseField { get { return this.Hits >= this.HitsMax * 9 / 10; } } // TODO: an OSI bug prevents to verify this
public override bool IsScaredOfScaryThings { get { return false; } }
public override bool IsScaryToPets { get { return true; } }
public override bool BardImmune { get { return !Core.AOS; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override int GetIdleSound() { return 0x218; }
public override int GetAngerSound() { return 0x26C; }
public override int GetDeathSound() { return 0x211; }
public override int GetAttackSound() { return 0x232; }
public override int GetHurtSound() { return 0x140; }
public override void AlterMeleeDamageFrom(Mobile from, ref int damage)
{
if (this.m_FieldActive)
damage = 0; // no melee damage when the field is up
}
public override void AlterSpellDamageFrom(Mobile from, ref int damage)
{
if (!this.m_FieldActive)
damage = 0; // no spell damage when the field is down
}
public override void OnDamagedBySpell(Mobile from)
{
if (from != null && from.Alive && 0.4 > Utility.RandomDouble())
{
this.SendEBolt(from);
}
if (!this.m_FieldActive)
{
// should there be an effect when spells nullifying is on?
this.FixedParticles(0, 10, 0, 0x2522, EffectLayer.Waist);
}
else if (this.m_FieldActive && !this.CanUseField)
{
this.m_FieldActive = false;
// TODO: message and effect when field turns down; cannot be verified on OSI due to a bug
this.FixedParticles(0x3735, 1, 30, 0x251F, EffectLayer.Waist);
}
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (this.m_FieldActive)
{
this.FixedParticles(0x376A, 20, 10, 0x2530, EffectLayer.Waist);
this.PlaySound(0x2F4);
attacker.SendAsciiMessage("Your weapon cannot penetrate the creature's magical barrier");
}
if (attacker != null && attacker.Alive && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble())
{
this.SendEBolt(attacker);
}
}
public override void OnThink()
{
base.OnThink();
// TODO: an OSI bug prevents to verify if the field can regenerate or not
if (!this.m_FieldActive && !this.IsHurt())
this.m_FieldActive = true;
}
public override bool Move(Direction d)
{
bool move = base.Move(d);
if (move && this.m_FieldActive && this.Combatant != null)
this.FixedParticles(0, 10, 0, 0x2530, EffectLayer.Waist);
return move;
}
public void SendEBolt(Mobile to)
{
this.MovingParticles(to, 0x379F, 7, 0, false, true, 0xBE3, 0xFCB, 0x211);
to.PlaySound(0x229);
this.DoHarmful(to);
AOS.Damage(to, this, 50, 0, 0, 0, 0, 100);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
this.m_FieldActive = this.CanUseField;
}
}
}