145 lines
4.0 KiB
C#
145 lines
4.0 KiB
C#
using System;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName( "a human corpse" )]
|
|
public class DupresChampion : BaseCreature
|
|
{
|
|
[Constructable]
|
|
public DupresChampion() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
|
{
|
|
Name = NameList.RandomName("male");
|
|
Title = "The Champion";
|
|
Body = 0x190;
|
|
Hue = Utility.RandomSkinHue();
|
|
Female = false;
|
|
|
|
SetStr( 190, 200 );
|
|
SetDex( 50, 75 );
|
|
SetInt( 150, 250 );
|
|
SetHits( 3900, 4100 );
|
|
SetDamage( 22, 28 );
|
|
|
|
SetDamageType( ResistanceType.Physical, 100 );
|
|
|
|
SetResistance( ResistanceType.Physical, 50, 70 );
|
|
SetResistance( ResistanceType.Fire, 50, 70 );
|
|
SetResistance( ResistanceType.Cold, 50, 70 );
|
|
SetResistance( ResistanceType.Poison, 50, 70 );
|
|
SetResistance( ResistanceType.Energy, 50, 70 );
|
|
|
|
SetSkill( SkillName.EvalInt, 195.0, 220.0 );
|
|
SetSkill( SkillName.Magery, 195.0, 220.0 );
|
|
SetSkill( SkillName.Meditation, 195.0, 200.0 );
|
|
SetSkill( SkillName.MagicResist, 100.0, 120.0 );
|
|
SetSkill( SkillName.Tactics, 195.0, 220.0 );
|
|
SetSkill( SkillName.Wrestling, 195.0, 220.0 );
|
|
|
|
VirtualArmor = 70;
|
|
|
|
Item cutlass = new Cutlass();
|
|
cutlass.LootType = LootType.Blessed;
|
|
SetWearable(cutlass);
|
|
|
|
Item ph = new PlateHelm();
|
|
ph.LootType = LootType.Blessed;
|
|
ph.Hue = 0x8A5; // gold
|
|
SetWearable(ph);
|
|
|
|
Item pa = new PlateArms();
|
|
pa.LootType = LootType.Blessed;
|
|
pa.Hue = 0x8A5; // gold
|
|
SetWearable(pa);
|
|
|
|
Item pg = new PlateGorget();
|
|
pg.LootType = LootType.Blessed;
|
|
pg.Hue = 0x8A5; // gold
|
|
SetWearable(pg);
|
|
|
|
Item pgl = new PlateGloves();
|
|
pgl.LootType = LootType.Blessed;
|
|
pgl.Hue = 0x8A5; // gold
|
|
SetWearable(pgl);
|
|
|
|
Item pl = new PlateLegs();
|
|
pl.LootType = LootType.Blessed;
|
|
pl.Hue = 0x8A5; // gold
|
|
SetWearable(pl);
|
|
|
|
Item pc = new PlateChest();
|
|
pc.LootType = LootType.Blessed;
|
|
pc.Hue = 0x8A5; // gold
|
|
SetWearable(pc);
|
|
|
|
Item mks = new MetalKiteShield();
|
|
mks.LootType = LootType.Blessed;
|
|
mks.Hue = 0x776;
|
|
SetWearable(mks);
|
|
|
|
Item bs = new BodySash(0x486); // dark purple
|
|
bs.LootType = LootType.Blessed;
|
|
SetWearable(bs);
|
|
|
|
Item cloak = new Cloak(0x486); // dark purple
|
|
cloak.LootType = LootType.Blessed;
|
|
SetWearable(cloak);
|
|
|
|
PackGold( 400, 600 );
|
|
}
|
|
|
|
public override void OnKilledBy(Mobile m)
|
|
{
|
|
base.OnKilledBy(m);
|
|
|
|
if (Utility.RandomDouble() < 0.1)
|
|
{
|
|
ExodusChest.GiveRituelItem(m);
|
|
}
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
if (Utility.RandomDouble() < 0.1)
|
|
{
|
|
switch (Utility.Random(4))
|
|
{
|
|
case 0:
|
|
PackItem(new ExodusSummoningRite());
|
|
break;
|
|
case 1:
|
|
PackItem(new ExodusSacrificalDagger());
|
|
break;
|
|
case 2:
|
|
PackItem(new RobeofRite());
|
|
break;
|
|
case 3:
|
|
PackItem(new ExodusSummoningAlter());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool CanBeParagon { get { return false; } }
|
|
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
|
public override int TreasureMapLevel{ get{ return 5; } }
|
|
|
|
public DupresChampion(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
writer.Write( (int) 0 );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|