49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
using System;
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using Server;
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using Server.Spells;
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namespace Server.Items
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{
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public class GargishAsclepius : GargishGnarledStaff
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public GargishAsclepius()
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{
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}
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public override bool CanFortify { get { return false; } }
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public GargishAsclepius(Serial serial) : base(serial)
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{
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}
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public override int LabelNumber { get { return 1153526; } } // GargishAsclepius [Replica]
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public override void AddNameProperties(ObjectPropertyList list)
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{
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base.AddNameProperties(list);
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list.Add(1153525); // 15% Bandage Healing Bonus
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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