99 lines
2.5 KiB
C#
99 lines
2.5 KiB
C#
using Server;
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using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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using System.Linq;
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namespace Server.Engines.ArenaSystem
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{
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[PropertyObject]
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public class ArenaTeam
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{
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public Dictionary<PlayerMobile, PlayerStatsEntry> Players { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Count { get { return Players == null ? 0 : Players.Count; } }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Unoccupied { get { return Count == 0; } }
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[CommandProperty(AccessLevel.GameMaster)]
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public PlayerMobile PlayerZero { get; set; }
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public ArenaTeam()
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{
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Players = new Dictionary<PlayerMobile, PlayerStatsEntry>();
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}
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public ArenaTeam(PlayerMobile pm)
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{
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Players = new Dictionary<PlayerMobile, PlayerStatsEntry>();
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AddParticipant(pm);
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}
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public void AddParticipant(PlayerMobile pm)
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{
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if (Players.Count == 0)
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PlayerZero = pm;
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Players[pm] = PVPArenaSystem.Instance.GetPlayerEntry<PlayerStatsEntry>(pm);
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}
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public bool RemoveParticipant(PlayerMobile pm)
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{
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if (Players == null)
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return false;
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if (Players.ContainsKey(pm))
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{
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Players.Remove(pm);
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return true;
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}
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return false;
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}
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public bool Contains(PlayerMobile pm)
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{
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return Players.ContainsKey(pm);
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}
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public ArenaTeam(GenericReader reader)
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{
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int version = reader.ReadInt();
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Players = new Dictionary<PlayerMobile, PlayerStatsEntry>();
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List<PlayerMobile> list = new List<PlayerMobile>();
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int count = reader.ReadInt();
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for (int i = 0; i < count; i++)
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{
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PlayerMobile pm = reader.ReadMobile() as PlayerMobile;
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if (pm != null)
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list.Add(pm);
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}
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// have to wait for everything else to deserialize :(
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Timer.DelayCall(() =>
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{
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foreach (var pm in list)
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{
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AddParticipant(pm);
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}
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});
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}
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public void Serialize(GenericWriter writer)
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{
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writer.Write(0);
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writer.Write(Players.Count);
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foreach(var kvp in Players)
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{
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writer.Write(kvp.Key);
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}
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}
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}
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} |