Files
abysmal-isle/Scripts/Services/InstancedPeerless/ConfirmJoinInstanceGump.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

67 lines
2.2 KiB
C#

//
// X-RunUO - Ultima Online Server Emulator
// Copyright (C) 2015 Pedro Pardal
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 3.0 of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program.
//
using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Gumps;
using Server.Network;
using Server.Engines.InstancedPeerless;
namespace Server.Gumps
{
public class ConfirmJoinInstanceGump : Gump
{
private PeerlessInstance m_Instance;
public ConfirmJoinInstanceGump( PeerlessInstance instance )
: base( 50, 50 )
{
m_Instance = instance;
AddPage( 0 );
AddBackground( 0, 0, 240, 135, 0x2422 );
AddHtmlLocalized( 15, 15, 210, 75, 1072525, 0x0, false, false ); // <CENTER>Are you sure you want to teleport <BR>your party to an unknown area?</CENTER>
AddButton( 160, 95, 0xF7, 0xF8, 1, GumpButtonType.Reply, 0 );
AddButton( 90, 95, 0xF2, 0xF1, 0, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
Mobile from = sender.Mobile;
if ( info.ButtonID == 1 && m_Instance.State == InstanceState.Reserved )
{
Effects.SendLocationParticles( EffectItem.Create( from.Location, from.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
Effects.PlaySound( from.Location, from.Map, 0x1FE );
BaseCreature.TeleportPets( from, m_Instance.EntranceLocation, m_Instance.Map );
from.MoveToWorld( m_Instance.EntranceLocation, m_Instance.Map );
Effects.SendLocationParticles( EffectItem.Create( from.Location, from.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
Effects.PlaySound( from.Location, from.Map, 0x1FE );
m_Instance.AddFighter( from );
}
}
}
}