119 lines
3.5 KiB
C#
119 lines
3.5 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Factions
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{
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[CorpseName("a war horse corpse")]
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public class FactionWarHorse : BaseMount
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{
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public const int SilverPrice = 500;
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public const int GoldPrice = 3000;
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private Faction m_Faction;
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[Constructable]
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public FactionWarHorse()
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: this(null)
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{
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}
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public FactionWarHorse(Faction faction)
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: base("a war horse", 0xE2, 0x3EA0, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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this.BaseSoundID = 0xA8;
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this.SetStr(400);
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this.SetDex(125);
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this.SetInt(51, 55);
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this.SetHits(240);
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this.SetMana(0);
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this.SetDamage(5, 8);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 40, 50);
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this.SetResistance(ResistanceType.Fire, 30, 40);
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this.SetResistance(ResistanceType.Cold, 30, 40);
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this.SetResistance(ResistanceType.Poison, 30, 40);
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this.SetResistance(ResistanceType.Energy, 30, 40);
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this.SetSkill(SkillName.MagicResist, 25.1, 30.0);
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this.SetSkill(SkillName.Tactics, 29.3, 44.0);
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this.SetSkill(SkillName.Wrestling, 29.3, 44.0);
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this.Fame = 300;
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this.Karma = 300;
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this.Tamable = true;
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this.ControlSlots = 1;
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this.Faction = faction;
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}
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public FactionWarHorse(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public Faction Faction
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{
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get
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{
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return this.m_Faction;
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}
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set
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{
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this.m_Faction = value;
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this.Body = (this.m_Faction == null ? 0xE2 : this.m_Faction.Definition.WarHorseBody);
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this.ItemID = (this.m_Faction == null ? 0x3EA0 : this.m_Faction.Definition.WarHorseItem);
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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PlayerState pl = PlayerState.Find(from);
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if (pl == null)
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from.SendLocalizedMessage(1010366); // You cannot mount a faction war horse!
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else if (pl.Faction != this.Faction)
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from.SendLocalizedMessage(1010367); // You cannot ride an opposing faction's war horse!
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else if (pl.Rank.Rank < 2)
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from.SendLocalizedMessage(1010368); // You must achieve a faction rank of at least two before riding a war horse!
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else
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base.OnDoubleClick(from);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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Faction.WriteReference(writer, this.m_Faction);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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this.Faction = Faction.ReadReference(reader);
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break;
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}
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}
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}
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}
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} |