147 lines
3.9 KiB
C#
147 lines
3.9 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Factions
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{
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public abstract class BaseMonolith : BaseSystemController
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{
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private static List<BaseMonolith> m_Monoliths = new List<BaseMonolith>();
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private Town m_Town;
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private Faction m_Faction;
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private Sigil m_Sigil;
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public BaseMonolith(Town town, Faction faction)
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: base(0x1183)
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{
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this.Movable = false;
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this.Town = town;
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this.Faction = faction;
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m_Monoliths.Add(this);
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}
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public BaseMonolith(Serial serial)
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: base(serial)
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{
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m_Monoliths.Add(this);
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}
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public static List<BaseMonolith> Monoliths
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{
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get
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{
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return m_Monoliths;
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}
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set
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{
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m_Monoliths = value;
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}
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Sigil Sigil
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{
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get
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{
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return this.m_Sigil;
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}
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set
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{
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if (this.m_Sigil == value)
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return;
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this.m_Sigil = value;
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if (this.m_Sigil != null && this.m_Sigil.LastMonolith != null && this.m_Sigil.LastMonolith != this && this.m_Sigil.LastMonolith.Sigil == this.m_Sigil)
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this.m_Sigil.LastMonolith.Sigil = null;
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if (this.m_Sigil != null)
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this.m_Sigil.LastMonolith = this;
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this.UpdateSigil();
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}
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Town Town
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{
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get
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{
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return this.m_Town;
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}
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set
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{
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this.m_Town = value;
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this.OnTownChanged();
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}
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Faction Faction
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{
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get
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{
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return this.m_Faction;
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}
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set
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{
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this.m_Faction = value;
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this.Hue = (this.m_Faction == null ? 0 : this.m_Faction.Definition.HuePrimary);
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}
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}
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public override void OnLocationChange(Point3D oldLocation)
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{
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base.OnLocationChange(oldLocation);
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this.UpdateSigil();
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}
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public override void OnMapChange()
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{
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base.OnMapChange();
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this.UpdateSigil();
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}
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public virtual void UpdateSigil()
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{
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if (this.m_Sigil == null || this.m_Sigil.Deleted)
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return;
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this.m_Sigil.MoveToWorld(new Point3D(this.X, this.Y, this.Z + 18), this.Map);
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}
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public virtual void OnTownChanged()
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{
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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m_Monoliths.Remove(this);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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Town.WriteReference(writer, this.m_Town);
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Faction.WriteReference(writer, this.m_Faction);
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writer.Write((Item)this.m_Sigil);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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this.Town = Town.ReadReference(reader);
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this.Faction = Faction.ReadReference(reader);
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this.m_Sigil = reader.ReadItem() as Sigil;
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break;
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}
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}
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}
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}
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} |