91 lines
3.1 KiB
C#
91 lines
3.1 KiB
C#
using System;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Factions
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{
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public class HorseBreederGump : FactionGump
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{
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private readonly PlayerMobile m_From;
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private readonly Faction m_Faction;
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public HorseBreederGump(PlayerMobile from, Faction faction)
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: base(20, 30)
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{
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this.m_From = from;
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this.m_Faction = faction;
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this.AddPage(0);
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this.AddBackground(0, 0, 320, 280, 5054);
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this.AddBackground(10, 10, 300, 260, 3000);
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this.AddHtmlText(20, 30, 300, 25, faction.Definition.Header, false, false);
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this.AddHtmlLocalized(20, 60, 300, 25, 1018306, false, false); // Purchase a Faction War Horse
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this.AddItem(70, 120, 0x3FFE);
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this.AddItem(150, 120, 0xEF2);
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this.AddLabel(190, 122, 0x3E3, FactionWarHorse.SilverPrice.ToString("N0")); // NOTE: Added 'N0'
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this.AddItem(150, 150, 0xEEF);
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this.AddLabel(190, 152, 0x3E3, FactionWarHorse.GoldPrice.ToString("N0")); // NOTE: Added 'N0'
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this.AddHtmlLocalized(55, 210, 200, 25, 1011011, false, false); // CONTINUE
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this.AddButton(20, 210, 4005, 4007, 1, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(55, 240, 200, 25, 1011012, false, false); // CANCEL
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this.AddButton(20, 240, 4005, 4007, 0, GumpButtonType.Reply, 0);
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (info.ButtonID != 1)
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return;
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if (Faction.Find(this.m_From) != this.m_Faction)
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return;
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Container pack = this.m_From.Backpack;
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if (pack == null)
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return;
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FactionWarHorse horse = new FactionWarHorse(this.m_Faction);
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if ((this.m_From.Followers + horse.ControlSlots) > this.m_From.FollowersMax)
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{
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// TODO: Message?
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horse.Delete();
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}
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else
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{
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if (pack.GetAmount(typeof(Silver)) < FactionWarHorse.SilverPrice)
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{
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sender.Mobile.SendLocalizedMessage(1042204); // You do not have enough silver.
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horse.Delete();
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}
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else if (pack.GetAmount(typeof(Gold)) < FactionWarHorse.GoldPrice)
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{
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sender.Mobile.SendLocalizedMessage(1042205); // You do not have enough gold.
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horse.Delete();
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}
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else if (pack.ConsumeTotal(typeof(Silver), FactionWarHorse.SilverPrice) && pack.ConsumeTotal(typeof(Gold), FactionWarHorse.GoldPrice))
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{
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horse.Controlled = true;
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horse.ControlMaster = this.m_From;
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horse.ControlOrder = OrderType.Follow;
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horse.ControlTarget = this.m_From;
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horse.MoveToWorld(this.m_From.Location, this.m_From.Map);
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}
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else
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{
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horse.Delete();
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}
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}
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}
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}
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} |