Files
abysmal-isle/Scripts/Services/Craft/Core/Repair.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

788 lines
35 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
using Server.Factions;
namespace Server.Engines.Craft
{
public interface IRepairable
{
CraftSystem RepairSystem { get; }
}
public class Repair
{
public Repair()
{
}
public static void Do(Mobile from, CraftSystem craftSystem, ITool tool)
{
from.Target = new InternalTarget(craftSystem, tool);
from.SendLocalizedMessage(1044276); // Target an item to repair.
}
public static void Do(Mobile from, CraftSystem craftSystem, RepairDeed deed)
{
from.Target = new InternalTarget(craftSystem, deed);
from.SendLocalizedMessage(1044276); // Target an item to repair.
}
public static void Do(Mobile from, CraftSystem craftSystem, RepairBenchAddon addon)
{
from.Target = new InternalTarget(craftSystem, addon);
from.SendLocalizedMessage(500436); // Select item to repair.
}
private class InternalTarget : Target
{
private readonly CraftSystem m_CraftSystem;
private readonly ITool m_Tool;
private readonly RepairDeed m_Deed;
private readonly RepairBenchAddon m_Addon;
public InternalTarget(CraftSystem craftSystem, ITool tool)
: base(10, false, TargetFlags.None)
{
m_CraftSystem = craftSystem;
m_Tool = tool;
}
public InternalTarget(CraftSystem craftSystem, RepairDeed deed)
: base(2, false, TargetFlags.None)
{
m_CraftSystem = craftSystem;
m_Deed = deed;
}
public InternalTarget(CraftSystem craftSystem, RepairBenchAddon addon)
: base(2, false, TargetFlags.None)
{
m_CraftSystem = craftSystem;
m_Addon = addon;
}
private static void EndMobileRepair(object state)
{
((Mobile)state).EndAction(typeof(IRepairableMobile));
}
private int GetWeakenChance(Mobile mob, SkillName skill, int curHits, int maxHits)
{
double value = 0;
if (m_Deed != null)
{
value = m_Deed.SkillLevel;
}
else if (m_Addon != null)
{
value = m_Addon.Tools.Find(x => x.System == m_CraftSystem).SkillValue;
}
else
{
value = mob.Skills[skill].Value;
}
// 40% - (1% per hp lost) - (1% per 10 craft skill)
return (40 + (maxHits - curHits)) - (int)(value / 10);
}
private bool CheckWeaken(Mobile mob, SkillName skill, int curHits, int maxHits)
{
return (GetWeakenChance(mob, skill, curHits, maxHits) > Utility.Random(100));
}
private int GetRepairDifficulty(int curHits, int maxHits)
{
return (((maxHits - curHits) * 1250) / Math.Max(maxHits, 1)) - 250;
}
private bool CheckRepairDifficulty(Mobile mob, SkillName skill, int curHits, int maxHits)
{
double difficulty = GetRepairDifficulty(curHits, maxHits) * 0.1;
if (m_Deed != null)
{
double value = m_Deed.SkillLevel;
double minSkill = difficulty - 25.0;
double maxSkill = difficulty + 25;
if (value < minSkill)
return false; // Too difficult
else if (value >= maxSkill)
return true; // No challenge
double chance = (value - minSkill) / (maxSkill - minSkill);
return (chance >= Utility.RandomDouble());
}
else if (m_Addon != null)
{
double value = m_Addon.Tools.Find(x => x.System == m_CraftSystem).SkillValue;
double minSkill = difficulty - 25.0;
double maxSkill = difficulty + 25;
if (value < minSkill)
return false; // Too difficult
else if (value >= maxSkill)
return true; // No challenge
double chance = (value - minSkill) / (maxSkill - minSkill);
return (chance >= Utility.RandomDouble());
}
else
{
SkillLock sl = mob.Skills[SkillName.Tinkering].Lock;
mob.Skills[SkillName.Tinkering].SetLockNoRelay(SkillLock.Locked);
bool check = mob.CheckSkill(skill, difficulty - 25.0, difficulty + 25.0);
mob.Skills[SkillName.Tinkering].SetLockNoRelay(sl);
return check;
}
}
private bool CheckDeed(Mobile from)
{
if (m_Deed != null)
{
return m_Deed.Check(from);
}
return true;
}
private bool CheckSpecial(Item item)
{
return item is IRepairable && ((IRepairable)item).RepairSystem == m_CraftSystem;
}
protected override void OnTarget(Mobile from, object targeted)
{
bool usingDeed = (m_Deed != null) || (m_Addon != null);
bool toDelete = false;
int number;
double value = 0;
if (m_Deed != null)
{
value = m_Deed.SkillLevel;
}
else if (m_Addon != null)
{
var tool = m_Addon.Tools.Find(x => x.System == m_CraftSystem);
if (tool.Charges == 0)
{
from.SendLocalizedMessage(1019073);// This item is out of charges.
m_Addon.Using = false;
return;
}
value = tool.SkillValue;
}
else
{
value = from.Skills[m_CraftSystem.MainSkill].Base;
}
if (m_CraftSystem is DefTinkering && targeted is IRepairableMobile)
{
if (TryRepairMobile(from, (IRepairableMobile)targeted, usingDeed, out toDelete))
{
number = 1044279; // You repair the item.
m_CraftSystem.OnRepair(from, m_Tool, m_Deed, m_Addon, (IRepairableMobile)targeted);
}
else
{
number = 500426; // You can't repair that.
}
}
else if (targeted is Item)
{
if (from.InRange(((Item)targeted).GetWorldLocation(), 2))
{
if (!CheckDeed(from))
{
if (m_Addon != null)
m_Addon.Using = false;
return;
}
if (!AllowsRepair(targeted, m_CraftSystem))
{
from.SendLocalizedMessage(500426); // You can't repair that.
if (m_Addon != null)
m_Addon.Using = false;
return;
}
if (m_CraftSystem.CanCraft(from, m_Tool, targeted.GetType()) == 1044267)
{
number = 1044282; // You must be near a forge and and anvil to repair items. * Yes, there are two and's *
}
else if (!usingDeed && m_CraftSystem is DefTinkering && targeted is BrokenAutomatonHead)
{
if (((BrokenAutomatonHead)targeted).TryRepair(from))
number = 1044279; // You repair the item.
else
number = 1044280; // You fail to repair the item.
}
else if (targeted is BaseWeapon)
{
BaseWeapon weapon = (BaseWeapon)targeted;
SkillName skill = m_CraftSystem.MainSkill;
int toWeaken = 0;
if (Core.AOS)
{
toWeaken = 1;
}
else if (skill != SkillName.Tailoring)
{
double skillLevel = value;
if (skillLevel >= 90.0)
toWeaken = 1;
else if (skillLevel >= 70.0)
toWeaken = 2;
else
toWeaken = 3;
}
if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !CheckSpecial(weapon))
{
number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
}
else if (!weapon.IsChildOf(from.Backpack) && (!Core.ML || weapon.Parent != from))
{
number = 1044275; // The item must be in your backpack to repair it.
}
else if (!Core.AOS && weapon.PoisonCharges != 0)
{
number = 1005012; // You cannot repair an item while a caustic substance is on it.
}
else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints)
{
number = 1044281; // That item is in full repair
}
else if (weapon.MaxHitPoints <= toWeaken)
{
number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
}
else if (weapon.NegativeAttributes.NoRepair > 0)
{
number = 1044277; // That item cannot be repaired.
}
else
{
if (CheckWeaken(from, skill, weapon.HitPoints, weapon.MaxHitPoints))
{
weapon.MaxHitPoints -= toWeaken;
weapon.HitPoints = Math.Max(0, weapon.HitPoints - toWeaken);
}
if (CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints))
{
number = 1044279; // You repair the item.
m_CraftSystem.PlayCraftEffect(from);
weapon.HitPoints = weapon.MaxHitPoints;
m_CraftSystem.OnRepair(from, m_Tool, m_Deed, m_Addon, weapon);
}
else
{
number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
m_CraftSystem.PlayCraftEffect(from);
}
toDelete = true;
}
}
else if (targeted is BaseArmor)
{
BaseArmor armor = (BaseArmor)targeted;
SkillName skill = m_CraftSystem.MainSkill;
int toWeaken = 0;
if (Core.AOS)
{
toWeaken = 1;
}
else if (skill != SkillName.Tailoring)
{
double skillLevel = value;
if (skillLevel >= 90.0)
toWeaken = 1;
else if (skillLevel >= 70.0)
toWeaken = 2;
else
toWeaken = 3;
}
if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null && !CheckSpecial(armor))
{
number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
}
else if (!armor.IsChildOf(from.Backpack) && (!Core.ML || armor.Parent != from))
{
number = 1044275; // The item must be in your backpack to repair it.
}
else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints)
{
number = 1044281; // That item is in full repair
}
else if (armor.MaxHitPoints <= toWeaken)
{
number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
}
else if (armor.NegativeAttributes.NoRepair > 0)
{
number = 1044277; // That item cannot be repaired.
}
else
{
if (CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints))
{
armor.MaxHitPoints -= toWeaken;
armor.HitPoints = Math.Max(0, armor.HitPoints - toWeaken);
}
if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints))
{
number = 1044279; // You repair the item.
m_CraftSystem.PlayCraftEffect(from);
armor.HitPoints = armor.MaxHitPoints;
m_CraftSystem.OnRepair(from, m_Tool, m_Deed, m_Addon, armor);
}
else
{
number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
m_CraftSystem.PlayCraftEffect(from);
}
toDelete = true;
}
}
else if (targeted is BaseJewel)
{
BaseJewel jewel = (BaseJewel)targeted;
SkillName skill = m_CraftSystem.MainSkill;
int toWeaken = 0;
if (Core.AOS)
{
toWeaken = 1;
}
else if (skill != SkillName.Tailoring)
{
double skillLevel = value;
if (skillLevel >= 90.0)
toWeaken = 1;
else if (skillLevel >= 70.0)
toWeaken = 2;
else
toWeaken = 3;
}
if (m_CraftSystem.CraftItems.SearchForSubclass(jewel.GetType()) == null && !CheckSpecial(jewel))
{
number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
}
else if (!jewel.IsChildOf(from.Backpack))
{
number = 1044275; // The item must be in your backpack to repair it.
}
else if (jewel.MaxHitPoints <= 0 || jewel.HitPoints == jewel.MaxHitPoints)
{
number = 1044281; // That item is in full repair
}
else if (jewel.MaxHitPoints <= toWeaken)
{
number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
}
else if (jewel.NegativeAttributes.NoRepair > 0)
{
number = 1044277; // That item cannot be repaired.
}
else
{
if (CheckWeaken(from, skill, jewel.HitPoints, jewel.MaxHitPoints))
{
jewel.MaxHitPoints -= toWeaken;
jewel.HitPoints = Math.Max(0, jewel.HitPoints - toWeaken);
}
if (CheckRepairDifficulty(from, skill, jewel.HitPoints, jewel.MaxHitPoints))
{
number = 1044279; // You repair the item.
m_CraftSystem.PlayCraftEffect(from);
jewel.HitPoints = jewel.MaxHitPoints;
m_CraftSystem.OnRepair(from, m_Tool, m_Deed, m_Addon, jewel);
}
else
{
number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
m_CraftSystem.PlayCraftEffect(from);
}
toDelete = true;
}
}
else if (targeted is BaseClothing)
{
BaseClothing clothing = (BaseClothing)targeted;
SkillName skill = m_CraftSystem.MainSkill;
int toWeaken = 0;
if (Core.AOS)
{
toWeaken = 1;
}
else if (skill != SkillName.Tailoring)
{
double skillLevel = value;
if (skillLevel >= 90.0)
toWeaken = 1;
else if (skillLevel >= 70.0)
toWeaken = 2;
else
toWeaken = 3;
}
if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !CheckSpecial(clothing))
{
number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
}
else if (!clothing.IsChildOf(from.Backpack) && (!Core.ML || clothing.Parent != from))
{
number = 1044275; // The item must be in your backpack to repair it.
}
else if (clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints)
{
number = 1044281; // That item is in full repair
}
else if (clothing.MaxHitPoints <= toWeaken)
{
number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
}
else if (clothing.NegativeAttributes.NoRepair > 0)// quick fix
{
number = 1044277; // That item cannot be repaired.
}
else
{
if (CheckWeaken(from, skill, clothing.HitPoints, clothing.MaxHitPoints))
{
clothing.MaxHitPoints -= toWeaken;
clothing.HitPoints = Math.Max(0, clothing.HitPoints - toWeaken);
}
if (CheckRepairDifficulty(from, skill, clothing.HitPoints, clothing.MaxHitPoints))
{
number = 1044279; // You repair the item.
m_CraftSystem.PlayCraftEffect(from);
clothing.HitPoints = clothing.MaxHitPoints;
m_CraftSystem.OnRepair(from, m_Tool, m_Deed, m_Addon, clothing);
}
else
{
number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
m_CraftSystem.PlayCraftEffect(from);
}
toDelete = true;
}
}
else if (targeted is BaseTalisman)
{
BaseTalisman talisman = (BaseTalisman)targeted;
SkillName skill = m_CraftSystem.MainSkill;
int toWeaken = 0;
if (Core.AOS)
{
toWeaken = 1;
}
else if (skill != SkillName.Tailoring)
{
double skillLevel = value;
if (skillLevel >= 90.0)
toWeaken = 1;
else if (skillLevel >= 70.0)
toWeaken = 2;
else
toWeaken = 3;
}
if (!(m_CraftSystem is DefTinkering))
{
number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
}
else if (!talisman.IsChildOf(from.Backpack) && (!Core.ML || talisman.Parent != from))
{
number = 1044275; // The item must be in your backpack to repair it.
}
else if (talisman.MaxHitPoints <= 0 || talisman.HitPoints == talisman.MaxHitPoints)
{
number = 1044281; // That item is in full repair
}
else if (talisman.MaxHitPoints <= toWeaken)
{
number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again.
}
else if (!talisman.CanRepair)// quick fix
{
number = 1044277; // That item cannot be repaired.
}
else
{
if (CheckWeaken(from, skill, talisman.HitPoints, talisman.MaxHitPoints))
{
talisman.MaxHitPoints -= toWeaken;
talisman.HitPoints = Math.Max(0, talisman.HitPoints - toWeaken);
}
if (CheckRepairDifficulty(from, skill, talisman.HitPoints, talisman.MaxHitPoints))
{
number = 1044279; // You repair the item.
m_CraftSystem.PlayCraftEffect(from);
talisman.HitPoints = talisman.MaxHitPoints;
m_CraftSystem.OnRepair(from, m_Tool, m_Deed, m_Addon, talisman);
}
else
{
number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed]
m_CraftSystem.PlayCraftEffect(from);
}
toDelete = true;
}
}
else if (targeted is BlankScroll)
{
if (!usingDeed)
{
SkillName skill = m_CraftSystem.MainSkill;
if (from.Skills[skill].Value >= 50.0)
{
((BlankScroll)targeted).Consume(1);
RepairDeed deed = new RepairDeed(RepairDeed.GetTypeFor(m_CraftSystem), from.Skills[skill].Value, from);
from.AddToBackpack(deed);
number = 500442; // You create the item and put it in your backpack.
}
else
{
number = 1047005; // You must be at least apprentice level to create a repair service contract.
}
}
else
{
number = 1061136; // You cannot repair that item with this type of repair contract.
}
}
else
{
number = 500426; // You can't repair that.
}
}
else
{
number = 500446; // That is too far away.
}
}
else
{
number = 500426; // You can't repair that.
}
if (!usingDeed)
{
CraftContext context = m_CraftSystem.GetContext(from);
from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number));
}
else
{
if (m_Addon != null && !m_Addon.Deleted)
{
var tool = m_Addon.Tools.Find(x => x.System == m_CraftSystem);
tool.Charges--;
from.SendGump(new RepairBenchGump(from, m_Addon));
from.SendLocalizedMessage(number);
}
else
{
from.SendLocalizedMessage(number);
if (toDelete)
m_Deed.Delete();
}
}
}
protected override void OnTargetCancel(Mobile from, TargetCancelType cancelType)
{
if (m_Addon != null && !m_Addon.Deleted)
{
from.SendGump(new RepairBenchGump(from, m_Addon));
}
}
public bool TryRepairMobile(Mobile from, IRepairableMobile m, bool usingDeed, out bool toDelete)
{
int damage = m.HitsMax - m.Hits;
BaseCreature bc = m as BaseCreature;
toDelete = false;
string name = bc != null ? bc.Name : "the creature";
if (!from.InRange(m.Location, 2))
{
from.SendLocalizedMessage(1113612, name); // You must move closer to attempt to repair ~1_CREATURE~.
}
else if (bc != null && bc.IsDeadBondedPet)
{
from.SendLocalizedMessage(500426); // You can't repair that.
}
else if (damage <= 0)
{
from.SendLocalizedMessage(1113613, name); // ~1_CREATURE~ doesn't appear to be damaged.
}
else
{
double value = 0;
if (m_Deed != null)
{
value = m_Deed.SkillLevel;
}
else if (m_Addon != null)
{
value = m_Addon.Tools.Find(x => x.System == m_CraftSystem).SkillValue;
}
else
{
value = from.Skills[SkillName.Tinkering].Value;
}
double skillValue = value;
double required = m is KotlAutomaton ? 80.0 : 0.1;
if (skillValue < required)
{
if (required == 80.0)
from.SendLocalizedMessage(1157049, name); // You must have at least 80 tinkering skill to attempt to repair ~1_CREATURE~.
else
from.SendLocalizedMessage(1113614, name); // You must have some tinkering skills to attempt to repair a ~1_CREATURE~.
}
else if (!from.CanBeginAction(typeof(IRepairableMobile)))
{
from.SendLocalizedMessage(1113611, name); // You must wait a moment before attempting to repair ~1_CREATURE~ again.
}
else if (bc != null && bc.GetMaster() != null && bc.GetMaster() != from && !bc.GetMaster().InRange(from.Location, 10))
{
from.SendLocalizedMessage(1157045); // The pet's owner must be nearby to attempt repair.
}
else if (!from.CanBeBeneficial(bc, false, false))
{
from.SendLocalizedMessage(1001017); // You cannot perform beneficial acts on your target.
}
else
{
if (damage > (int)(skillValue * 0.6))
damage = (int)(skillValue * 0.6);
SkillLock sl = from.Skills[SkillName.Tinkering].Lock;
from.Skills[SkillName.Tinkering].SetLockNoRelay(SkillLock.Locked);
if (!from.CheckSkill(SkillName.Tinkering, 0.0, 100.0))
damage /= 6;
from.Skills[SkillName.Tinkering].SetLockNoRelay(sl);
Container pack = from.Backpack;
if (pack != null)
{
int v = pack.ConsumeUpTo(m.RepairResource, (damage + 4) / 5);
if (v <= 0 && m is Golem)
v = pack.ConsumeUpTo(typeof(BronzeIngot), (damage + 4) / 5);
if (v > 0)
{
m.Hits += damage;
if (damage > 1)
from.SendLocalizedMessage(1113616, name); // You repair ~1_CREATURE~.
else
from.SendLocalizedMessage(1157030, name); // You repair ~1_CREATURE~, but it barely helps.
toDelete = true;
double delay = 10 - (skillValue / 16.65);
from.BeginAction(typeof(IRepairableMobile));
Timer.DelayCall(TimeSpan.FromSeconds(delay), new TimerStateCallback(EndMobileRepair), from);
return true;
}
else if (m is Golem)
{
from.SendLocalizedMessage(1113615, name); // You need some iron or bronze ingots to repair the ~1_CREATURE~.
}
else
{
from.SendLocalizedMessage(1044037); // You do not have sufficient metal to make that.
}
}
else
{
from.SendLocalizedMessage(1044037); // You do not have sufficient metal to make that.
}
}
}
return false;
}
}
public static bool AllowsRepair(object targeted, CraftSystem system)
{
if (targeted is IFactionItem && ((IFactionItem)targeted).FactionItemState != null)
return false;
if (targeted is BrokenAutomatonHead || targeted is IRepairableMobile)
return true;
return (targeted is BlankScroll ||
(targeted is BaseArmor && ((BaseArmor)targeted).CanRepair) ||
(targeted is BaseWeapon && ((BaseWeapon)targeted).CanRepair) ||
(targeted is BaseClothing && ((BaseClothing)targeted).CanRepair) ||
(targeted is BaseJewel && ((BaseJewel)targeted).CanRepair)) ||
(targeted is BaseTalisman && ((BaseTalisman)targeted).CanRepair);
}
}
}