Files
abysmal-isle/Scripts/Services/BulkOrders/LargeBODs/LargeAlchemyBOD.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

115 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Engines.BulkOrders
{
public class LargeAlchemyBOD : LargeBOD
{
public override BODType BODType { get { return BODType.Alchemy; } }
[Constructable]
public LargeAlchemyBOD()
{
LargeBulkEntry[] entries;
switch ( Utility.Random(5) )
{
default:
case 0:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeExplosive);
break;
case 1:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeGreater);
break;
case 2:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeLesser);
break;
case 3:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeRegular);
break;
case 4:
entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeToxic);
break;
}
int amountMax = Utility.RandomList(10, 15, 20, 20);
this.Hue = 2505;
this.AmountMax = amountMax;
this.Entries = entries;
}
public LargeAlchemyBOD(int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries)
{
this.Hue = 2505;
this.AmountMax = amountMax;
this.Entries = entries;
this.RequireExceptional = reqExceptional;
this.Material = mat;
}
public LargeAlchemyBOD(Serial serial)
: base(serial)
{
}
public override int ComputeFame()
{
return AlchemyRewardCalculator.Instance.ComputeFame(this);
}
public override int ComputeGold()
{
return AlchemyRewardCalculator.Instance.ComputeGold(this);
}
public override List<Item> ComputeRewards(bool full)
{
List<Item> list = new List<Item>();
RewardGroup rewardGroup = AlchemyRewardCalculator.Instance.LookupRewards(AlchemyRewardCalculator.Instance.ComputePoints(this));
if (rewardGroup != null)
{
if (full)
{
for (int i = 0; i < rewardGroup.Items.Length; ++i)
{
Item item = rewardGroup.Items[i].Construct();
if (item != null)
list.Add(item);
}
}
else
{
RewardItem rewardItem = rewardGroup.AcquireItem();
if (rewardItem != null)
{
Item item = rewardItem.Construct();
if (item != null)
list.Add(item);
}
}
}
return list;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}