270 lines
6.5 KiB
C#
270 lines
6.5 KiB
C#
#region References
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using System;
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using System.Collections.Generic;
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using Server.Gumps;
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using Server.Network;
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#endregion
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namespace Server.Misc
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{
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public static class Assistants
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{
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[Flags]
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public enum Features : ulong
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{
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None = 0,
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FilterWeather = 1 << 0, // Weather Filter
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FilterLight = 1 << 1, // Light Filter
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SmartTarget = 1 << 2, // Smart Last Target
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RangedTarget = 1 << 3, // Range Check Last Target
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AutoOpenDoors = 1 << 4, // Automatically Open Doors
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DequipOnCast = 1 << 5, // Unequip Weapon on spell cast
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AutoPotionEquip = 1 << 6, // Un/Re-equip weapon on potion use
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PoisonedChecks = 1 << 7, // Block heal If poisoned/Macro If Poisoned condition/Heal or Cure self
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LoopedMacros = 1 << 8, // Disallow Looping macros, For loops, and macros that call other macros
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UseOnceAgent = 1 << 9, // The use once agent
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RestockAgent = 1 << 10, // The restock agent
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SellAgent = 1 << 11, // The sell agent
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BuyAgent = 1 << 12, // The buy agent
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PotionHotkeys = 1 << 13, // All potion hotkeys
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RandomTargets = 1 << 14, // All random target hotkeys (not target next, last target, target self)
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ClosestTargets = 1 << 15, // All closest target hotkeys
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OverheadHealth = 1 << 16, // Health and Mana/Stam messages shown over player's heads
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// AssistUO Only
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AutolootAgent = 1 << 17, // The autoloot agent
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BoneCutterAgent = 1 << 18, // The bone cutter agent
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JScriptMacros = 1 << 19, // Javascript macro engine
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AutoRemount = 1 << 20, // Auto remount after dismount
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All = UInt64.MaxValue // Every feature possible
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}
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public class Settings
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{
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/// <summary>
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/// Enable assistant negotiator?
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/// </summary>
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public static bool Enabled { get; set; }
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/// <summary>
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/// When true, this will cause anyone who does not negotiate.
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/// (include those not running allowed assistants at all) to be disconnected from the server.
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/// </summary>
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public static bool KickOnFailure { get; set; }
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public static Features DisallowedFeatures { get; private set; }
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/// <summary>
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/// How long to wait for a handshake response before showing warning and disconnecting.
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/// </summary>
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public static TimeSpan HandshakeTimeout { get; set; }
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/// <summary>
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/// How long to show warning message before they are disconnected.
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/// </summary>
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public static TimeSpan DisconnectDelay { get; set; }
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public static string WarningMessage { get; set; }
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static Settings()
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{
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Enabled = false;
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KickOnFailure = true;
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DisallowedFeatures = Features.None;
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HandshakeTimeout = TimeSpan.FromSeconds(30.0);
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DisconnectDelay = TimeSpan.FromSeconds(15.0);
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WarningMessage =
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"The server was unable to negotiate features with your assistant. You must download and run an updated version of <A HREF='http://www.runuo.com/products/assistuo'>AssistUO</A> or <A HREF='http://www.runuo.com/products/razor'>Razor</A>.<BR><BR>Make sure you've checked the option <B>Negotiate features with server</B>, once you have this box checked you may log in and play normally.<BR><BR>You will be disconnected shortly.";
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}
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public static void Configure()
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{
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//DisallowFeature( Features.FilterLight );
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}
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public static void DisallowFeature(Features feature)
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{
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SetDisallowed(feature, true);
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}
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public static void AllowFeature(Features feature)
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{
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SetDisallowed(feature, false);
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}
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public static void SetDisallowed(Features feature, bool value)
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{
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if (value)
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{
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DisallowedFeatures |= feature;
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}
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else
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{
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DisallowedFeatures &= ~feature;
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}
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}
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}
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public class Negotiator
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{
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private static readonly Dictionary<Mobile, Timer> _Dictionary = new Dictionary<Mobile, Timer>();
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public static void Initialize()
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{
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if (!Settings.Enabled)
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{
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return;
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}
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EventSink.Login += e =>
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{
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Mobile m = e.Mobile;
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NetState ns = m.NetState;
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if (m == null || ns == null || !ns.Running || ns.IsEnhancedClient)
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{
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return;
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}
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m.Send(new BeginHandshake());
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if (_Dictionary.ContainsKey(m))
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{
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Timer t = _Dictionary[m];
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if (t != null && t.Running)
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{
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t.Stop();
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}
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}
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_Dictionary[m] = Timer.DelayCall(Settings.HandshakeTimeout, OnHandshakeTimeout, m);
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};
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ProtocolExtensions.Register(
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0xFF,
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true,
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(state, pvSrc) =>
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{
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pvSrc.Trace(state);
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if (state == null || state.Mobile == null || !state.Running)
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{
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return;
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}
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Mobile m = state.Mobile;
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if (!_Dictionary.ContainsKey(m))
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{
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return;
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}
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Timer t = _Dictionary[m];
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if (t != null)
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{
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t.Stop();
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}
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_Dictionary.Remove(m);
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});
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}
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private static void OnHandshakeResponse(NetState state, PacketReader pvSrc)
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{
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pvSrc.Trace(state);
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if (state == null || state.Mobile == null || !state.Running)
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{
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return;
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}
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Mobile m = state.Mobile;
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if (!_Dictionary.ContainsKey(m))
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{
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return;
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}
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Timer t = _Dictionary[m];
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if (t != null)
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{
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t.Stop();
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}
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_Dictionary.Remove(m);
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}
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private static void OnHandshakeTimeout(object state)
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{
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Mobile m = state as Mobile;
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if (m == null)
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{
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return;
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}
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Timer t;
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if (_Dictionary.TryGetValue(m, out t) && t != null)
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{
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t.Stop();
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}
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_Dictionary.Remove(m);
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if (!Settings.KickOnFailure)
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{
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Console.WriteLine("Player '{0}' failed to negotiate features.", m);
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}
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else if (m.NetState != null && m.NetState.Running)
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{
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m.SendGump(new WarningGump(1060635, 30720, Settings.WarningMessage, 0xFFC000, 420, 250, null, null));
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if (m.AccessLevel <= AccessLevel.Player)
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{
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_Dictionary[m] = Timer.DelayCall(Settings.DisconnectDelay, OnForceDisconnect, m);
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}
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}
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}
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private static void OnForceDisconnect(object state)
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{
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if (!(state is Mobile))
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{
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return;
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}
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Mobile m = (Mobile)state;
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if (m.NetState != null && m.NetState.Running)
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{
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m.NetState.Dispose();
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}
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_Dictionary.Remove(m);
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Console.WriteLine("Player {0} kicked (Failed assistant handshake)", m);
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}
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private sealed class BeginHandshake : ProtocolExtension
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{
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public BeginHandshake()
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: base(0xFE, 8)
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{
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m_Stream.Write((uint)((ulong)Settings.DisallowedFeatures >> 32));
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m_Stream.Write((uint)((ulong)Settings.DisallowedFeatures & 0xFFFFFFFF));
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}
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}
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}
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}
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}
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