79 lines
3.5 KiB
C#
79 lines
3.5 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( " corpse of a Mondain The Wizard" )]
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public class MondainTheWizard : BaseCreature
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{
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[Constructable]
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public MondainTheWizard() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "Mondain";
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Title = "The Wizard";
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Hue = 0;
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Body = 400;
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BaseSoundID = 1154;
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SetStr( 200 );
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SetDex( 200 );
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SetInt( 200 );
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SetHits( 15000 );
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SetDamage( 35 );
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SetDamageType( ResistanceType.Physical, 69 );
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SetDamageType( ResistanceType.Cold, 95 );
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SetDamageType( ResistanceType.Fire, 98 );
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SetDamageType( ResistanceType.Energy, 86 );
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SetDamageType( ResistanceType.Poison, 84 );
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SetResistance( ResistanceType.Physical, 50 );
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SetResistance( ResistanceType.Cold, 58 );
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SetResistance( ResistanceType.Fire, 55 );
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SetResistance( ResistanceType.Energy, 55 );
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SetResistance( ResistanceType.Poison, 56 );
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Fame = 12000;
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Karma = 12000;
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VirtualArmor = 48;
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new EtherealCuSidhe().Rider = this;
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AddItem( new Robe( 1153 ) );
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AddItem( new FancyShirt( 1153 ) );
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AddItem( new Doublet( 1153 ) );
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AddItem( new Cloak( 1153 ) );
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AddItem( new Sandals( 1153 ) );
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AddItem( new PaladinSword() );
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PackGold( 5000, 6000 );
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PackItem( new HeadOfMondain() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 3 );
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AddLoot( LootPack.Gems, 5 );
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}
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public override bool BardImmune{ get{ return true; } }
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public override Poison HitPoison{ get{ return Poison. Lethal ; } }
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public override bool AlwaysMurderer{ get{ return true; } }
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public MondainTheWizard( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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