78 lines
1.9 KiB
C#
78 lines
1.9 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a lizardman corpse" )]
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public class ThievingLizardman : BaseCreature
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{
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public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Lizardman; } }
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[Constructable]
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public ThievingLizardman() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "lizardman" );
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Body = Utility.RandomList( 35, 36 );
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BaseSoundID = 417;
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SetStr( 196, 220 );
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SetDex( 86, 105 );
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SetInt( 36, 60 );
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SetHits( 158, 172 );
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SetDamage( 7, 9 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 25, 30 );
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SetResistance( ResistanceType.Fire, 5, 10 );
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SetResistance( ResistanceType.Cold, 5, 10 );
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SetResistance( ResistanceType.Poison, 10, 20 );
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SetSkill( SkillName.MagicResist, 35.1, 60.0 );
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SetSkill( SkillName.Tactics, 55.1, 80.0 );
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SetSkill( SkillName.Wrestling, 50.1, 70.0 );
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Fame = 1800;
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Karma = -1800;
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VirtualArmor = 68;
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PackGold( 420, 690 );
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if (Utility.RandomDouble() < .50 ) // generates random less than 1
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PackItem( new BigColourfulMarble() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager, 4 );
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// TODO: weapon
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 12; } }
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public override HideType HideType{ get{ return HideType.Spined; } }
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public ThievingLizardman( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |