85 lines
1.6 KiB
C#
85 lines
1.6 KiB
C#
/*Created by Hammerhand*/
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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using Server.Gumps;
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using Server.Misc;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a mutated reindeer corpse" )]
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public class BaseMutatedReindeer : BaseCreature
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{
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public BaseMutatedReindeer() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Title = "the Mutated Reindeer";
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Body = 0x313;
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SetStr( 600, 750 );
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SetDex( 800, 850 );
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SetInt( 1000, 1500 );
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SetHits( 1500, 2500 );
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SetDamage( 25, 90 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 70, 95 );
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SetResistance(ResistanceType.Cold, 100, 110);
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SetResistance(ResistanceType.Poison, 75, 90);
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SetResistance(ResistanceType.Energy, 60, 75);
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SetSkill( SkillName.MagicResist, 86.8, 104.5 );
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SetSkill( SkillName.Tactics, 99.8, 107.5 );
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SetSkill( SkillName.Wrestling, 109.8, 117.5 );
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 70;
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Tamable = false;
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}
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public BaseMutatedReindeer(Serial serial)
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: base(serial)
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{
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}
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public override int GetAttackSound()
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{
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return 0x82;
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}
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public override int GetHurtSound()
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{
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return 0x83;
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}
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public override int GetDeathSound()
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{
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return 0x84;
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}
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public override bool AlwaysMurderer { get { return true; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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