61 lines
2.7 KiB
C#
61 lines
2.7 KiB
C#
//Created by Script Creator
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using System;
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using Server;
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namespace Server.Items
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{
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public class Champion : LargeBattleAxe
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{
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public override int ArtifactRarity{ get{ return 999; } }
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public override int AosMinDamage{ get{ return 10; } }
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public override int AosMaxDamage{ get{ return 25; } }
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[Constructable]
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public Champion()
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{
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Weight = 1;
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Name = "Champion";
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Hue = 1153;
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WeaponAttributes.DurabilityBonus = 100;
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WeaponAttributes.HitColdArea = 50;
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WeaponAttributes.HitEnergyArea = 50;
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WeaponAttributes.HitFireArea = 50;
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WeaponAttributes.HitPhysicalArea = 50;
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WeaponAttributes.HitPoisonArea = 50;
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WeaponAttributes.SelfRepair = 10;
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Attributes.AttackChance = 25;
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Attributes.BonusDex = 5;
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Attributes.BonusInt = 5;
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Attributes.CastRecovery = 1;
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Attributes.CastSpeed = 1;
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Attributes.Luck = 500;
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Attributes.ReflectPhysical = 25;
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Attributes.SpellChanneling = 1;
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LootType = LootType.Blessed;
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}
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public Champion( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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