105 lines
2.6 KiB
C#
105 lines
2.6 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an anlorvaglem corpse")]
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public class Anlorvaglem : BaseVoidCreature
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{
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public override VoidEvolution Evolution { get { return VoidEvolution.Grouping; } }
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public override int Stage { get { return 3; } }
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[Constructable]
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public Anlorvaglem()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2)
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{
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Name = "anlorvaglem";
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Hue = 2071;
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Body = 152;
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SetStr(1000, 1200);
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SetDex(1000, 1200);
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SetInt(100, 1200);
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SetHits(3205);
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SetDamage(11, 13);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Fire, 20);
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SetDamageType(ResistanceType.Cold, 20);
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SetDamageType(ResistanceType.Poison, 20);
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SetDamageType(ResistanceType.Energy, 20);
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SetResistance(ResistanceType.Physical, 20, 50);
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SetResistance(ResistanceType.Fire, 20, 60);
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SetResistance(ResistanceType.Cold, 20, 58);
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SetResistance(ResistanceType.Poison, 80, 100);
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SetResistance(ResistanceType.Energy, 30, 50);
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SetSkill(SkillName.Wrestling, 75.8, 100.0);
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SetSkill(SkillName.Tactics, 50.0, 100.0);
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SetSkill(SkillName.MagicResist, 50.9, 90.0);
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Fame = 8000;
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Karma = -8000;
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VirtualArmor = 48;
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PackItem(new DaemonBone(30));
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}
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public Anlorvaglem(Serial serial)
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: base(serial)
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{
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override bool Unprovokable
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{
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get
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{
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return true;
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}
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}
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public override bool BardImmune
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{
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get
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{
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return true;
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}
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}
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public override bool ReacquireOnMovement
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{
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get
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{
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return true;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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