Files
abysmal-isle/Scripts/Mobiles/Summons/ShadowWisp.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

114 lines
3.1 KiB
C#

using System;
using System.Collections;
namespace Server.Mobiles
{
[CorpseName("a shadow wisp corpse")]
public class ShadowWispFamiliar : BaseFamiliar
{
private DateTime m_NextFlare;
public ShadowWispFamiliar()
{
this.Name = "a shadow wisp";
this.Body = 165;
this.Hue = 0x901;
this.BaseSoundID = 466;
this.SetStr(50);
this.SetDex(60);
this.SetInt(100);
this.SetHits(50);
this.SetStam(60);
this.SetMana(0);
this.SetDamage(5, 10);
this.SetDamageType(ResistanceType.Energy, 100);
this.SetResistance(ResistanceType.Physical, 10, 15);
this.SetResistance(ResistanceType.Fire, 10, 15);
this.SetResistance(ResistanceType.Cold, 10, 15);
this.SetResistance(ResistanceType.Poison, 10, 15);
this.SetResistance(ResistanceType.Energy, 99);
this.SetSkill(SkillName.Wrestling, 40.0);
this.SetSkill(SkillName.Tactics, 40.0);
this.ControlSlots = 1;
}
public ShadowWispFamiliar(Serial serial)
: base(serial)
{
}
public override void OnThink()
{
base.OnThink();
if (DateTime.UtcNow < this.m_NextFlare)
return;
this.m_NextFlare = DateTime.UtcNow + TimeSpan.FromSeconds(5.0 + (25.0 * Utility.RandomDouble()));
this.FixedEffect(0x37C4, 1, 12, 1109, 6);
this.PlaySound(0x1D3);
Timer.DelayCall(TimeSpan.FromSeconds(0.5), new TimerCallback(Flare));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private void Flare()
{
Mobile caster = this.ControlMaster;
if (caster == null)
caster = this.SummonMaster;
if (caster == null)
return;
ArrayList list = new ArrayList();
IPooledEnumerable eable = GetMobilesInRange(5);
foreach (Mobile m in eable)
{
if (m.Player && m.Alive && !m.IsDeadBondedPet && m.Karma <= 0 && m.IsPlayer())
list.Add(m);
}
eable.Free();
for (int i = 0; i < list.Count; ++i)
{
Mobile m = (Mobile)list[i];
bool friendly = true;
for (int j = 0; friendly && j < caster.Aggressors.Count; ++j)
friendly = (caster.Aggressors[j].Attacker != m);
for (int j = 0; friendly && j < caster.Aggressed.Count; ++j)
friendly = (caster.Aggressed[j].Defender != m);
if (friendly)
{
m.FixedEffect(0x37C4, 1, 12, 1109, 3); // At player
m.Mana += 1 - (m.Karma / 1000);
}
}
}
}
}