151 lines
4.0 KiB
C#
151 lines
4.0 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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/// <summary>
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/// This is a test creature
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/// You can set its value in game
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/// It die after 5 minutes, so your test server stay clean
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/// Create a macro to help your creation "[add Dummy 1 15 7 -1 0.5 2"
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///
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/// A iTeam of negative will set a faction at random
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///
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/// Say Kill if you want them to die
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///
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/// </summary>
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public class Dummy : BaseCreature
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{
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public Timer m_Timer;
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[Constructable]
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public Dummy(AIType iAI, FightMode iFightMode, int iRangePerception, int iRangeFight, double dActiveSpeed, double dPassiveSpeed)
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: base(iAI, iFightMode, iRangePerception, iRangeFight, dActiveSpeed, dPassiveSpeed)
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{
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this.Body = 400 + Utility.Random(2);
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this.Hue = Utility.RandomSkinHue();
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this.Skills[SkillName.DetectHidden].Base = 100;
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this.Skills[SkillName.MagicResist].Base = 120;
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this.Team = Utility.Random(3);
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int iHue = 20 + this.Team * 40;
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int jHue = 25 + this.Team * 40;
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Utility.AssignRandomHair(this, iHue);
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LeatherGloves glv = new LeatherGloves();
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glv.Hue = iHue;
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glv.LootType = LootType.Newbied;
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this.AddItem(glv);
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Container pack = new Backpack();
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pack.Movable = false;
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this.AddItem(pack);
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this.m_Timer = new AutokillTimer(this);
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this.m_Timer.Start();
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}
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public Dummy(Serial serial)
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: base(serial)
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{
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this.m_Timer = new AutokillTimer(this);
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this.m_Timer.Start();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override bool HandlesOnSpeech(Mobile from)
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{
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if (from.AccessLevel >= AccessLevel.GameMaster)
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return true;
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return base.HandlesOnSpeech(from);
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}
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public override void OnSpeech(SpeechEventArgs e)
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{
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base.OnSpeech(e);
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if (e.Mobile.AccessLevel >= AccessLevel.GameMaster)
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{
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if (e.Speech == "kill")
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{
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this.m_Timer.Stop();
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this.m_Timer.Delay = TimeSpan.FromSeconds(Utility.Random(1, 5));
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this.m_Timer.Start();
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}
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}
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}
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public override void OnTeamChange()
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{
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int iHue = 20 + this.Team * 40;
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int jHue = 25 + this.Team * 40;
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Item item = this.FindItemOnLayer(Layer.OuterTorso);
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if (item != null)
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item.Hue = jHue;
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item = this.FindItemOnLayer(Layer.Helm);
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if (item != null)
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item.Hue = iHue;
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item = this.FindItemOnLayer(Layer.Gloves);
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if (item != null)
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item.Hue = iHue;
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item = this.FindItemOnLayer(Layer.Shoes);
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if (item != null)
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item.Hue = iHue;
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this.HairHue = iHue;
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item = this.FindItemOnLayer(Layer.MiddleTorso);
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if (item != null)
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item.Hue = iHue;
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item = this.FindItemOnLayer(Layer.OuterLegs);
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if (item != null)
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item.Hue = iHue;
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}
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private class AutokillTimer : Timer
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{
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private readonly Dummy m_Owner;
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public AutokillTimer(Dummy owner)
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: base(TimeSpan.FromMinutes(5.0))
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{
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this.m_Owner = owner;
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this.Priority = TimerPriority.FiveSeconds;
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}
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protected override void OnTick()
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{
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this.m_Owner.Kill();
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this.Stop();
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}
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}
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}
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} |