Files
abysmal-isle/Scripts/Mobiles/Normal/Yamandon.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

214 lines
5.9 KiB
C#

using System;
using System.Collections;
using Server.Items;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Yamadon")]
[CorpseName("a yamandon corpse")]
public class Yamandon : BaseCreature
{
[Constructable]
public Yamandon()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a yamandon";
Body = 249;
SetStr(786, 930);
SetDex(251, 365);
SetInt(101, 115);
SetHits(1601, 1800);
SetDamage(19, 35);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Poison, 20);
SetDamageType(ResistanceType.Energy, 10);
SetResistance(ResistanceType.Physical, 65, 85);
SetResistance(ResistanceType.Fire, 70, 90);
SetResistance(ResistanceType.Cold, 50, 70);
SetResistance(ResistanceType.Poison, 50, 70);
SetResistance(ResistanceType.Energy, 50, 70);
SetSkill(SkillName.Anatomy, 115.1, 130.0);
SetSkill(SkillName.MagicResist, 117.6, 132.5);
SetSkill(SkillName.Poisoning, 120.1, 140.0);
SetSkill(SkillName.Tactics, 117.1, 132.0);
SetSkill(SkillName.Wrestling, 112.6, 132.5);
Fame = 22000;
Karma = -22000;
if (Utility.RandomDouble() < .50)
PackItem(Engines.Plants.Seed.RandomBonsaiSeed());
PackItem(new Eggs(2));
SetWeaponAbility(WeaponAbility.DoubleStrike);
}
public Yamandon(Serial serial)
: base(serial)
{
}
public override bool ReacquireOnMovement
{
get
{
return true;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Lethal;
}
}
public override Poison HitPoison
{
get
{
return Utility.RandomBool() ? Poison.Deadly : Poison.Lethal;
}
}
public override int TreasureMapLevel
{
get
{
return 5;
}
}
public override int Hides
{
get
{
return 20;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich);
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.Gems, 6);
}
public override void OnDamagedBySpell(Mobile attacker)
{
base.OnDamagedBySpell(attacker);
DoCounter(attacker);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
DoCounter(attacker);
}
public override int GetAttackSound()
{
return 1260;
}
public override int GetAngerSound()
{
return 1262;
}
public override int GetDeathSound()
{
return 1259; //Other Death sound is 1258... One for Yamadon, one for Serado?
}
public override int GetHurtSound()
{
return 1263;
}
public override int GetIdleSound()
{
return 1261;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private void DoCounter(Mobile attacker)
{
if (Map == null)
return;
if (attacker is BaseCreature && ((BaseCreature)attacker).BardProvoked)
return;
if (0.2 > Utility.RandomDouble())
{
/* Counterattack with Hit Poison Area
* 20-25 damage, unresistable
* Lethal poison, 100% of the time
* Particle effect: Type: "2" From: "0x4061A107" To: "0x0" ItemId: "0x36BD" ItemIdName: "explosion" FromLocation: "(296 615, 17)" ToLocation: "(296 615, 17)" Speed: "1" Duration: "10" FixedDirection: "True" Explode: "False" Hue: "0xA6" RenderMode: "0x0" Effect: "0x1F78" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x4061A107" Layer: "255" Unknown: "0x0"
* Doesn't work on provoked monsters
*/
Mobile target = null;
if (attacker is BaseCreature)
{
Mobile m = ((BaseCreature)attacker).GetMaster();
if (m != null)
target = m;
}
if (target == null || !target.InRange(this, 18))
target = attacker;
Animate(10, 4, 1, true, false, 0);
ArrayList targets = new ArrayList();
IPooledEnumerable eable = target.GetMobilesInRange(8);
foreach (Mobile m in eable)
{
if (m == this || !CanBeHarmful(m))
continue;
if (m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != Team))
targets.Add(m);
else if (m.Player && m.Alive)
targets.Add(m);
}
eable.Free();
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = (Mobile)targets[i];
DoHarmful(m);
AOS.Damage(m, this, Utility.RandomMinMax(20, 25), true, 0, 0, 0, 100, 0);
m.FixedParticles(0x36BD, 1, 10, 0x1F78, 0xA6, 0, (EffectLayer)255);
m.ApplyPoison(this, Poison.Lethal);
}
}
}
}
}