75 lines
2.0 KiB
C#
75 lines
2.0 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a swamp tentacle corpse")]
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public class SwampTentacle : BaseCreature
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{
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[Constructable]
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public SwampTentacle()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a swamp tentacle";
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this.Body = 66;
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this.BaseSoundID = 352;
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this.SetStr(96, 120);
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this.SetDex(66, 85);
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this.SetInt(16, 30);
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this.SetHits(58, 72);
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this.SetMana(0);
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this.SetDamage(6, 12);
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this.SetDamageType(ResistanceType.Physical, 40);
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this.SetDamageType(ResistanceType.Poison, 60);
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this.SetResistance(ResistanceType.Physical, 25, 35);
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this.SetResistance(ResistanceType.Fire, 10, 20);
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this.SetResistance(ResistanceType.Cold, 10, 20);
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this.SetResistance(ResistanceType.Poison, 60, 80);
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this.SetResistance(ResistanceType.Energy, 10, 20);
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this.SetSkill(SkillName.MagicResist, 15.1, 20.0);
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this.SetSkill(SkillName.Tactics, 65.1, 80.0);
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this.SetSkill(SkillName.Wrestling, 65.1, 80.0);
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this.Fame = 3000;
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this.Karma = -3000;
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this.VirtualArmor = 28;
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this.PackReg(3);
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}
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public SwampTentacle(Serial serial)
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: base(serial)
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{
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Greater;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Average);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |