82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
/* Based on Skeletal Dragon, still have to get detailed info on Skeletal Drake
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2017/4/09 update: brought more into line with the one extant data point*/
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using System;
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namespace Server.Mobiles
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{
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[CorpseName("a skeletal drake corpse")]
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public class SkeletalDrake : BaseCreature
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{
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[Constructable]
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public SkeletalDrake()
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: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a skeletal drake";
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Body = 104;
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Hue = 2101;
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BaseSoundID = 0x488;
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SetStr(600, 700);
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SetDex(70, 100);
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SetInt(300, 400);
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SetHits(300, 400);
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SetDamage(29, 35);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Fire, 25);
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SetResistance(ResistanceType.Physical, 75, 80);
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SetResistance(ResistanceType.Fire, 40, 60);
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SetResistance(ResistanceType.Cold, 40, 60);
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SetResistance(ResistanceType.Poison, 70, 80);
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SetResistance(ResistanceType.Energy, 40, 60);
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SetSkill(SkillName.EvalInt, 45, 60);
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SetSkill(SkillName.Magery, 50, 65);
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SetSkill(SkillName.MagicResist, 75, 90);
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SetSkill(SkillName.Tactics, 70, 85);
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SetSkill(SkillName.Wrestling, 60, 75);
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 80;
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}
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public SkeletalDrake(Serial serial)
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: base(serial)
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{
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}
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public override bool AutoDispel { get { return true; } }
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public override bool BleedImmune { get { return true; } }
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public override bool ReacquireOnMovement { get { return true; } }
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public override int Hides { get { return 20; } }
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public override int Meat { get { return 19; } }// where's it hiding these? :)
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public override HideType HideType { get { return HideType.Barbed; } }
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public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } }
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override TribeType Tribe { get { return TribeType.Undead; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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AddLoot(LootPack.Gems, 4);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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