84 lines
2.8 KiB
C#
84 lines
2.8 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a skeletal dragon corpse")]
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public class SkeletalDragon : BaseCreature
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{
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[Constructable]
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public SkeletalDragon()
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: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a skeletal dragon";
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Body = 104;
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BaseSoundID = 0x488;
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SetStr(898, 1030);
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SetDex(68, 200);
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SetInt(488, 620);
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SetHits(558, 599);
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SetDamage(29, 35);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Fire, 25);
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SetResistance(ResistanceType.Physical, 75, 80);
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SetResistance(ResistanceType.Fire, 40, 60);
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SetResistance(ResistanceType.Cold, 40, 60);
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SetResistance(ResistanceType.Poison, 70, 80);
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SetResistance(ResistanceType.Energy, 40, 60);
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SetSkill(SkillName.EvalInt, 80.1, 100.0);
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SetSkill(SkillName.Magery, 80.1, 100.0);
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SetSkill(SkillName.MagicResist, 100.3, 130.0);
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SetSkill(SkillName.Tactics, 97.6, 100.0);
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SetSkill(SkillName.Wrestling, 97.6, 100.0);
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SetSkill(SkillName.Necromancy, 80.1, 100.0);
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SetSkill(SkillName.SpiritSpeak, 80.1, 100.0);
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Fame = 22500;
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Karma = -22500;
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VirtualArmor = 80;
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public SkeletalDragon(Serial serial)
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: base(serial)
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{
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}
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public override bool AutoDispel { get { return !Controlled; } }
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public override bool BleedImmune { get { return true; } }
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public override bool ReacquireOnMovement { get { return !Controlled; } }
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public override double BonusPetDamageScalar { get { return (Core.SE) ? 3.0 : 1.0; } }
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public override int Hides { get { return 20; } }
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public override int Meat { get { return 19; } } // where's it hiding these? :)
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public override HideType HideType { get { return HideType.Barbed; } }
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public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } }
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override TribeType Tribe { get { return TribeType.Undead; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 4);
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AddLoot(LootPack.Gems, 5);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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