111 lines
3.2 KiB
C#
111 lines
3.2 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a black order assassin corpse")]
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public class SerpentsFangAssassin : BaseCreature
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{
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[Constructable]
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public SerpentsFangAssassin()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "Black Order Assassin";
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Title = "of the Serpent's Fang Sect";
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Female = Utility.RandomBool();
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Race = Race.Human;
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Hue = Race.RandomSkinHue();
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HairItemID = Race.RandomHair(Female);
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HairHue = Race.RandomHairHue();
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Race.RandomFacialHair(this);
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AddItem(new ThighBoots(0x51D));
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AddItem(new FancyShirt(0x51D));
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AddItem(new StuddedMempo());
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AddItem(new JinBaori(0x2A));
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Item item;
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item = new StuddedGloves();
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item.Hue = 0x2A;
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AddItem(item);
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item = new LeatherNinjaPants();
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item.Hue = 0x51D;
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AddItem(item);
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item = new LightPlateJingasa();
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item.Hue = 0x51D;
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AddItem(item);
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item = new Sai();
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item.Hue = 0x51D;
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AddItem(item);
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SetStr(440, 460);
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SetDex(160, 175);
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SetInt(160, 175);
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SetHits(440, 500);
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SetDamage(13, 15);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 55, 60);
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SetResistance(ResistanceType.Poison, 30, 50);
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SetResistance(ResistanceType.Energy, 30, 50);
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SetSkill(SkillName.MagicResist, 80.0, 100.0);
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SetSkill(SkillName.Tactics, 115.0, 130.0);
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SetSkill(SkillName.Wrestling, 95.0, 120.0);
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SetSkill(SkillName.Anatomy, 105.0, 120.0);
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SetSkill(SkillName.Fencing, 78.0, 100.0);
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SetSkill(SkillName.Swords, 90.1, 105.0);
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SetSkill(SkillName.Ninjitsu, 90.0, 120.0);
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SetSkill(SkillName.Hiding, 100.0, 120.0);
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SetSkill(SkillName.Stealth, 100.0, 120.0);
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Fame = 13000;
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Karma = -13000;
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VirtualArmor = 58;
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}
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public SerpentsFangAssassin(Serial serial)
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: base(serial)
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{
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}
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public override bool AlwaysMurderer { get { return true; } }
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public override bool ShowFameTitle { get { return false; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.AosFilthyRich, 4);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.3)
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c.DropItem(new SerpentFangSectBadge());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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