141 lines
4.0 KiB
C#
141 lines
4.0 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a savage corpse")]
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public class Savage : BaseCreature
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{
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[Constructable]
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public Savage()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = NameList.RandomName("savage");
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if (this.Female = Utility.RandomBool())
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this.Body = 184;
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else
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this.Body = 183;
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this.SetStr(96, 115);
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this.SetDex(86, 105);
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this.SetInt(51, 65);
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this.SetDamage(23, 27);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetSkill(SkillName.Fencing, 60.0, 82.5);
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this.SetSkill(SkillName.Macing, 60.0, 82.5);
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this.SetSkill(SkillName.Poisoning, 60.0, 82.5);
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this.SetSkill(SkillName.MagicResist, 57.5, 80.0);
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this.SetSkill(SkillName.Swords, 60.0, 82.5);
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this.SetSkill(SkillName.Tactics, 60.0, 82.5);
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this.Fame = 1000;
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this.Karma = -1000;
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this.PackItem(new Bandage(Utility.RandomMinMax(1, 15)));
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if (this.Female && 0.1 > Utility.RandomDouble())
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this.PackItem(new TribalBerry());
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else if (!this.Female && 0.1 > Utility.RandomDouble())
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this.PackItem(new BolaBall());
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this.AddItem(new Spear());
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this.AddItem(new BoneArms());
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this.AddItem(new BoneLegs());
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if (0.5 > Utility.RandomDouble())
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this.AddItem(new SavageMask());
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else if (0.1 > Utility.RandomDouble())
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this.AddItem(new OrcishKinMask());
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}
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public Savage(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override bool ShowFameTitle
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{
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get
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{
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return false;
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}
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}
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public override TribeType Tribe { get { return TribeType.Savage; } }
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public override OppositionGroup OppositionGroup
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{
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get
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{
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return OppositionGroup.SavagesAndOrcs;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Meager);
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}
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public override bool IsEnemy(Mobile m)
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{
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if (m.BodyMod == 183 || m.BodyMod == 184)
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return false;
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return base.IsEnemy(m);
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}
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public override void AggressiveAction(Mobile aggressor, bool criminal)
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{
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base.AggressiveAction(aggressor, criminal);
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if (aggressor.BodyMod == 183 || aggressor.BodyMod == 184)
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{
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AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
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aggressor.BodyMod = 0;
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aggressor.HueMod = -1;
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aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
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aggressor.PlaySound(0x307);
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aggressor.SendLocalizedMessage(1040008); // Your skin is scorched as the tribal paint burns away!
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if (aggressor is PlayerMobile)
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((PlayerMobile)aggressor).SavagePaintExpiration = TimeSpan.Zero;
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}
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}
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public override void AlterMeleeDamageTo(Mobile to, ref int damage)
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{
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if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu || to is LesserHiryu || to is Daemon)
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damage *= 3;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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