Files
abysmal-isle/Scripts/Mobiles/Normal/Reptalon.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

125 lines
2.9 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a reptalon corpse")]
public class Reptalon : BaseMount
{
[Constructable]
public Reptalon()
: base("a reptalon", 0x114, 0x3E90, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.35)
{
BaseSoundID = 0x16A;
SetStr(1001, 1025);
SetDex(152, 164);
SetInt(251, 289);
SetHits(833, 931);
SetDamage(21, 28);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Poison, 25);
SetDamageType(ResistanceType.Energy, 75);
SetResistance(ResistanceType.Physical, 53, 64);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 36, 45);
SetResistance(ResistanceType.Poison, 52, 63);
SetResistance(ResistanceType.Energy, 71, 83);
SetSkill(SkillName.Wrestling, 101.5, 118.2);
SetSkill(SkillName.Tactics, 101.7, 108.2);
SetSkill(SkillName.MagicResist, 76.4, 89.9);
SetSkill(SkillName.Anatomy, 56.4, 59.7);
Tamable = true;
ControlSlots = 4;
MinTameSkill = 101.1;
SetWeaponAbility(WeaponAbility.ParalyzingBlow);
SetSpecialAbility(SpecialAbility.DragonBreath);
}
public Reptalon(Serial serial)
: base(serial)
{
}
public override int TreasureMapLevel
{
get
{
return 5;
}
}
public override int Meat
{
get
{
return 5;
}
}
public override int Hides
{
get
{
return 10;
}
}
public override bool CanAngerOnTame
{
get
{
return true;
}
}
public override bool StatLossAfterTame
{
get
{
return true;
}
}
public override FoodType FavoriteFood
{
get
{
return FoodType.Meat;
}
}
public override bool CanFly
{
get
{
return true;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.AosUltraRich, 3);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0)
{
SetWeaponAbility(WeaponAbility.ParalyzingBlow);
}
}
}
}