112 lines
2.7 KiB
C#
112 lines
2.7 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a solen worker corpse")]
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public class RedSolenWorker : BaseCreature, IRedSolen
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{
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[Constructable]
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public RedSolenWorker()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a red solen worker";
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this.Body = 781;
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this.BaseSoundID = 959;
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this.SetStr(96, 120);
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this.SetDex(81, 105);
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this.SetInt(36, 60);
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this.SetHits(58, 72);
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this.SetDamage(5, 7);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 25, 30);
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this.SetResistance(ResistanceType.Fire, 20, 30);
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this.SetResistance(ResistanceType.Cold, 10, 20);
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this.SetResistance(ResistanceType.Poison, 10, 20);
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this.SetResistance(ResistanceType.Energy, 20, 30);
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this.SetSkill(SkillName.MagicResist, 60.0);
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this.SetSkill(SkillName.Tactics, 65.0);
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this.SetSkill(SkillName.Wrestling, 60.0);
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this.Fame = 1500;
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this.Karma = -1500;
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this.VirtualArmor = 28;
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this.PackGold(Utility.Random(100, 180));
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SolenHelper.PackPicnicBasket(this);
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this.PackItem(new ZoogiFungus());
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}
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public RedSolenWorker(Serial serial)
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: base(serial)
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{
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}
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public override int GetAngerSound()
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{
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return 0x269;
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}
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public override int GetIdleSound()
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{
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return 0x269;
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}
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public override int GetAttackSound()
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{
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return 0x186;
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}
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public override int GetHurtSound()
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{
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return 0x1BE;
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}
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public override int GetDeathSound()
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{
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return 0x8E;
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 2));
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}
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public override bool IsEnemy(Mobile m)
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{
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if (SolenHelper.CheckRedFriendship(m))
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return false;
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else
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return base.IsEnemy(m);
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}
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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SolenHelper.OnRedDamage(from);
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base.OnDamage(amount, from, willKill);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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