152 lines
4.8 KiB
C#
152 lines
4.8 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a platinum drake corpse")]
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public class PlatinumDrake : BaseCreature, IElementalCreature
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{
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private ElementType m_Type;
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public ElementType ElementType { get { return m_Type; } }
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[Constructable]
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public PlatinumDrake()
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: this((ElementType)Utility.Random(5))
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{
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}
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[Constructable]
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public PlatinumDrake(ElementType type)
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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m_Type = type;
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switch (type)
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{
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case ElementType.Physical:
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Body = 0x589;
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Hue = 0;
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SetDamageType(ResistanceType.Physical, 100);
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break;
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case ElementType.Fire:
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Body = 0x58A;
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Hue = 33929;
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Fire, 100);
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break;
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case ElementType.Cold:
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Body = 0x58A;
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Hue = 34134;
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Cold, 100);
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break;
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case ElementType.Poison:
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Body = 0x58A;
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Hue = 34136;
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Poison, 100);
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break;
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case ElementType.Energy:
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Body = 0x58A;
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Hue = 34141;
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Energy, 100);
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break;
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}
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Name = "Platinum Drake";
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Female = true;
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BaseSoundID = 362;
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SetStr(400, 430);
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SetDex(133, 152);
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SetInt(101, 140);
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SetHits(241, 258);
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SetDamage(11, 17);
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SetResistance(ResistanceType.Physical, 30, 50);
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SetResistance(ResistanceType.Fire, 30, 50);
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SetResistance(ResistanceType.Cold, 30, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 30, 50);
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SetSkill(SkillName.MagicResist, 65.1, 80.0);
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SetSkill(SkillName.Tactics, 65.1, 90.0);
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SetSkill(SkillName.Wrestling, 65.1, 80.0);
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SetSkill(SkillName.DetectHidden, 50.0, 60.0);
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SetSkill(SkillName.Focus, 5.0, 20.0);
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Fame = 5500;
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Karma = -5500;
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VirtualArmor = 46;
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 85.0;
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PackReg(3);
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}
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public PlatinumDrake(Serial serial)
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: base(serial)
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{
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}
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public static TrainingDefinition _PoisonDrakeDefinition;
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public override TrainingDefinition TrainingDefinition
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{
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get
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{
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if (m_Type == ElementType.Poison)
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{
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if (_PoisonDrakeDefinition == null)
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{
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_PoisonDrakeDefinition = new TrainingDefinition(GetType(), Class.None, MagicalAbility.Dragon2, PetTrainingHelper.SpecialAbilityNone, PetTrainingHelper.WepAbility2, PetTrainingHelper.AreaEffectArea2, 2, 5);
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}
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return _PoisonDrakeDefinition;
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}
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return base.TrainingDefinition;
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}
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}
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public override bool ReacquireOnMovement { get { return !Controlled; } }
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public override int TreasureMapLevel { get { return 2; } }
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public override int Meat { get { return 10; } }
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public override int DragonBlood { get { return 8; } }
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public override int Hides { get { return 22; } }
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public override HideType HideType { get { return HideType.Horned; } }
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public override int Scales { get { return 2; } }
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public override ScaleType ScaleType { get { return ScaleType.Black; } }
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public override FoodType FavoriteFood { get { return FoodType.Meat | FoodType.Fish; } }
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public override bool CanFly { get { return true; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.MedScrolls, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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writer.Write((int)m_Type);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Type = (ElementType)reader.ReadInt();
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}
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}
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}
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