76 lines
1.8 KiB
C#
76 lines
1.8 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a maggoty corpse")] // TODO: Corpse name?
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public class MoundOfMaggots : BaseCreature
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{
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[Constructable]
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public MoundOfMaggots()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a mound of maggots";
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this.Body = 319;
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this.BaseSoundID = 898;
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this.SetStr(61, 70);
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this.SetDex(61, 70);
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this.SetInt(10);
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this.SetMana(0);
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this.SetDamage(3, 9);
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this.SetDamageType(ResistanceType.Physical, 50);
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this.SetDamageType(ResistanceType.Poison, 50);
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this.SetResistance(ResistanceType.Physical, 90);
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this.SetResistance(ResistanceType.Poison, 100);
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this.SetSkill(SkillName.Tactics, 50.0);
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this.SetSkill(SkillName.Wrestling, 50.1, 60.0);
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this.Fame = 1000;
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this.Karma = -1000;
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this.VirtualArmor = 24;
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}
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public MoundOfMaggots(Serial serial)
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: base(serial)
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{
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Meager);
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this.AddLoot(LootPack.Gems);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |