165 lines
4.8 KiB
C#
165 lines
4.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.Quests.Haven
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{
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public class MilitiaFighter : BaseCreature
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{
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[Constructable]
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public MilitiaFighter()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.InitStats(40, 30, 5);
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this.Title = "the Militia Fighter";
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this.SpeechHue = Utility.RandomDyedHue();
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this.Hue = Utility.RandomSkinHue();
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this.Female = false;
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this.Body = 0x190;
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this.Name = NameList.RandomName("male");
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Utility.AssignRandomHair(this);
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Utility.AssignRandomFacialHair(this, this.HairHue);
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this.AddItem(new ThighBoots(0x1BB));
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this.AddItem(new LeatherChest());
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this.AddItem(new LeatherArms());
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this.AddItem(new LeatherLegs());
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this.AddItem(new LeatherCap());
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this.AddItem(new LeatherGloves());
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this.AddItem(new LeatherGorget());
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Item weapon;
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switch ( Utility.Random(6) )
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{
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case 0:
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weapon = new Broadsword();
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break;
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case 1:
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weapon = new Cutlass();
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break;
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case 2:
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weapon = new Katana();
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break;
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case 3:
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weapon = new Longsword();
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break;
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case 4:
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weapon = new Scimitar();
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break;
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default:
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weapon = new VikingSword();
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break;
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}
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weapon.Movable = false;
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this.AddItem(weapon);
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Item shield = new BronzeShield();
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shield.Movable = false;
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this.AddItem(shield);
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this.SetSkill(SkillName.Swords, 20.0);
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}
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public MilitiaFighter(Serial serial)
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: base(serial)
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{
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}
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public override bool ClickTitle{ get{ return false; } }
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public override bool IsEnemy(Mobile m)
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{
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if (m.Player || m is BaseVendor)
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return false;
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if (m is BaseCreature)
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{
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BaseCreature bc = (BaseCreature)m;
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Mobile master = bc.GetMaster();
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if (master != null)
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return this.IsEnemy(master);
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}
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return m.Karma < 0;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class MilitiaFighterCorpse : Corpse
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{
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public MilitiaFighterCorpse(Mobile owner, HairInfo hair, FacialHairInfo facialhair, List<Item> equipItems)
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: base(owner, hair, facialhair, equipItems)
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{
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}
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public MilitiaFighterCorpse(Serial serial)
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: base(serial)
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{
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if (this.ItemID == 0x2006) // Corpse form
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{
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list.Add("a human corpse");
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list.Add(1049318, this.Name); // the remains of ~1_NAME~ the militia fighter
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}
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else
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{
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list.Add(1049319); // the remains of a militia fighter
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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int hue = Notoriety.GetHue(Server.Misc.NotorietyHandlers.CorpseNotoriety(from, this));
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if (this.ItemID == 0x2006) // Corpse form
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from.Send(new MessageLocalized(this.Serial, this.ItemID, MessageType.Label, hue, 3, 1049318, "", this.Name)); // the remains of ~1_NAME~ the militia fighter
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else
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from.Send(new MessageLocalized(this.Serial, this.ItemID, MessageType.Label, hue, 3, 1049319, "", "")); // the remains of a militia fighter
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}
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public override void Open(Mobile from, bool checkSelfLoot)
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{
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if (from.InRange(this.GetWorldLocation(), 2))
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{
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from.SendLocalizedMessage(1049661, "", 0x22); // Thinking about his sacrifice, you can't bring yourself to loot the body of this militia fighter.
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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