Files
abysmal-isle/Scripts/Mobiles/Normal/Lasher.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

109 lines
3.0 KiB
C#

using System;
using Server.Gumps;
namespace Server.Mobiles
{
public class LasherStatue : Item, ICreatureStatuette
{
public override int LabelNumber { get { return 1157214; } } // Lasher
public Type CreatureType { get { return typeof(Lasher); } }
[Constructable]
public LasherStatue()
: base(0x9E35)
{
LootType = LootType.Blessed;
}
public LasherStatue(Serial serial)
: base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
from.SendGump(new ConfirmMountStatuetteGump(this));
else
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[CorpseName("a Lasher corpse")]
public class Lasher : BaseMount
{
[Constructable]
public Lasher()
: this("Lasher")
{
}
[Constructable]
public Lasher(string name)
: base(name, 1407, 16075, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
this.BaseSoundID = 0xA8;
this.SetStr(400);
this.SetDex(125);
this.SetInt(50, 55);
this.SetHits(240);
this.SetMana(0);
this.SetDamage(1, 4);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 40, 50);
this.SetResistance(ResistanceType.Fire, 30, 40);
this.SetResistance(ResistanceType.Cold, 30, 40);
this.SetResistance(ResistanceType.Poison, 30, 40);
this.SetResistance(ResistanceType.Energy, 30, 40);
this.SetSkill(SkillName.MagicResist, 25.0, 30.0);
this.SetSkill(SkillName.Tactics, 30.0, 40.0);
this.SetSkill(SkillName.Wrestling, 30.0, 35.0);
this.Fame = 300;
this.Karma = 300;
this.Tamable = true;
this.ControlSlots = 1;
}
public Lasher(Serial serial)
: base(serial)
{
}
public override int Meat { get { return 3; } }
public override int Hides { get { return 10; } }
public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}