Files
abysmal-isle/Scripts/Mobiles/Normal/GreaterPoisonElemental.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

123 lines
3.1 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a poison elementals corpse")]
public class GreaterPoisonElemental : BaseCreature
{
[Constructable]
public GreaterPoisonElemental()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "Greater Poison Elemental";
Body = 162;
BaseSoundID = 263;
Hue = 667;
SetStr(700, 771);
SetDex(195, 203);
SetInt(650, 691);
SetHits(650, 702);
SetStam(300, 322);
SetMana(500, 530);
SetDamage(12, 18);
SetDamageType(ResistanceType.Physical, 10);
SetDamageType(ResistanceType.Poison, 90);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 80.1, 110.0);
SetSkill(SkillName.Magery, 80.1, 97.0);
SetSkill(SkillName.Meditation, 80.2, 105.8);
SetSkill(SkillName.Poisoning, 100.1, 114.9);
SetSkill(SkillName.MagicResist, 85.2, 93.2);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 75.0, 88.3);
SetSkill(SkillName.DetectHidden, 71.5);
Fame = 12500;
Karma = -12500;
VirtualArmor = 70;
PackItem(new Nightshade(4));
PackItem(new LesserPoisonPotion());
}
public GreaterPoisonElemental(Serial serial)
: base(serial)
{
}
public override bool BleedImmune
{
get
{
return true;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Lethal;
}
}
public override Poison HitPoison
{
get
{
return Poison.Lethal;
}
}
public override double HitPoisonChance
{
get
{
return 0.75;
}
}
public override int TreasureMapLevel
{
get
{
return 5;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.03)
c.DropItem(new LuckyCoin());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}