83 lines
1.8 KiB
C#
83 lines
1.8 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a goat corpse")]
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public class Goat : BaseCreature
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{
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[Constructable]
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public Goat()
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: base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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this.Name = "a goat";
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this.Body = 0xD1;
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this.BaseSoundID = 0x99;
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this.SetStr(19);
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this.SetDex(15);
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this.SetInt(5);
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this.SetHits(12);
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this.SetMana(0);
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this.SetDamage(3, 4);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 5, 15);
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this.SetSkill(SkillName.MagicResist, 5.0);
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this.SetSkill(SkillName.Tactics, 5.0);
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this.SetSkill(SkillName.Wrestling, 5.0);
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this.Fame = 150;
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this.Karma = 0;
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this.VirtualArmor = 10;
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this.Tamable = true;
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this.ControlSlots = 1;
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this.MinTameSkill = 11.1;
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}
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public Goat(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 2;
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}
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}
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public override int Hides
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{
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get
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{
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return 8;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.GrainsAndHay | FoodType.FruitsAndVegies;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |