116 lines
2.6 KiB
C#
116 lines
2.6 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a gaman corpse")]
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public class Gaman : BaseCreature
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{
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[Constructable]
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public Gaman()
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: base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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this.Name = "a gaman";
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this.Body = 248;
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this.SetStr(146, 175);
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this.SetDex(111, 150);
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this.SetInt(46, 60);
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this.SetHits(131, 160);
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this.SetMana(0);
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this.SetDamage(6, 11);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 50, 70);
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this.SetResistance(ResistanceType.Fire, 30, 50);
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this.SetResistance(ResistanceType.Cold, 30, 50);
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this.SetResistance(ResistanceType.Poison, 40, 60);
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this.SetResistance(ResistanceType.Energy, 30, 50);
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this.SetSkill(SkillName.MagicResist, 37.6, 42.5);
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this.SetSkill(SkillName.Tactics, 70.6, 83.0);
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this.SetSkill(SkillName.Wrestling, 50.1, 57.5);
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this.Fame = 2000;
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this.Karma = -2000;
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this.Tamable = true;
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this.ControlSlots = 1;
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this.MinTameSkill = 68.7;
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}
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public Gaman(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 10;
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}
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}
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public override int Hides
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{
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get
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{
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return 15;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.GrainsAndHay;
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}
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}
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public override int GetAngerSound()
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{
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return 0x4F8;
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}
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public override int GetIdleSound()
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{
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return 0x4F7;
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}
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public override int GetAttackSound()
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{
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return 0x4F6;
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}
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public override int GetHurtSound()
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{
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return 0x4F9;
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}
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public override int GetDeathSound()
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{
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return 0x4F5;
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if(!Controlled && Core.ML)
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c.AddItem(Loot.Construct(typeof(GamanHorns)));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |