104 lines
2.6 KiB
C#
104 lines
2.6 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a fire steed corpse")]
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public class FireSteed : BaseMount
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{
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[Constructable]
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public FireSteed()
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: this("a fire steed")
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{
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}
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[Constructable]
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public FireSteed(string name)
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: base(name, 0xBE, 0x3E9E, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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BaseSoundID = 0xA8;
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Hue = 1161;
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SetStr(376, 400);
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SetDex(91, 120);
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SetInt(291, 300);
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SetHits(226, 240);
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SetDamage(11, 30);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Fire, 80);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 70, 80);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 100.0, 120.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 100.0);
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Fame = 20000;
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Karma = -20000;
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 106.0;
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PackItem(new SulfurousAsh(Utility.RandomMinMax(151, 300)));
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PackItem(new Ruby(Utility.RandomMinMax(16, 30)));
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public FireSteed(Serial serial)
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: base(serial)
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{
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Meat;
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}
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}
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public override PackInstinct PackInstinct
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{
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get
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{
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return PackInstinct.Daemon | PackInstinct.Equine;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version < 1)
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{
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for (int i = 0; i < Skills.Length; ++i)
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{
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Skills[i].Cap = Math.Max(100.0, Skills[i].Cap * 0.9);
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if (Skills[i].Base > Skills[i].Cap)
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{
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Skills[i].Base = Skills[i].Cap;
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}
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}
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}
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}
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}
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}
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