Files
abysmal-isle/Scripts/Mobiles/Normal/EtherealWarrior.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

188 lines
5.5 KiB
C#

using System;
using Server.Gumps;
namespace Server.Mobiles
{
[CorpseName("an ethereal warrior corpse")]
public class EtherealWarrior : BaseCreature
{
private static readonly TimeSpan ResurrectDelay = TimeSpan.FromSeconds(2.0);
private DateTime m_NextResurrect;
[Constructable]
public EtherealWarrior()
: base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
{
this.Name = NameList.RandomName("ethereal warrior");
this.Body = 123;
this.SetStr(586, 785);
this.SetDex(177, 255);
this.SetInt(351, 450);
this.SetHits(352, 471);
this.SetDamage(13, 19);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 80, 90);
this.SetResistance(ResistanceType.Fire, 40, 50);
this.SetResistance(ResistanceType.Cold, 40, 50);
this.SetResistance(ResistanceType.Poison, 40, 50);
this.SetResistance(ResistanceType.Energy, 40, 50);
this.SetSkill(SkillName.Anatomy, 50.1, 75.0);
this.SetSkill(SkillName.EvalInt, 90.1, 100.0);
this.SetSkill(SkillName.Magery, 99.1, 100.0);
this.SetSkill(SkillName.Meditation, 90.1, 100.0);
this.SetSkill(SkillName.MagicResist, 90.1, 100.0);
this.SetSkill(SkillName.Tactics, 90.1, 100.0);
this.SetSkill(SkillName.Wrestling, 97.6, 100.0);
this.Fame = 7000;
this.Karma = 7000;
this.VirtualArmor = 120;
}
public EtherealWarrior(Serial serial)
: base(serial)
{
}
public override bool InitialInnocent
{
get
{
return true;
}
}
public override int TreasureMapLevel
{
get
{
return Core.AOS ? 5 : 0;
}
}
public override TribeType Tribe { get { return TribeType.Fey; } }
public override OppositionGroup OppositionGroup
{
get
{
return OppositionGroup.FeyAndUndead;
}
}
public override int Feathers
{
get
{
return 100;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Rich, 3);
this.AddLoot(LootPack.Gems);
}
public override void OnMovement(Mobile from, Point3D oldLocation)
{
if (!from.Alive && (from is PlayerMobile))
{
if (!from.Frozen && (DateTime.UtcNow >= this.m_NextResurrect) && this.InRange(from, 4) && !this.InRange(oldLocation, 4) && this.InLOS(from))
{
this.m_NextResurrect = DateTime.UtcNow + ResurrectDelay;
if (!from.Criminal && (from.Kills < 5) && (from.Karma > 0))
{
if (from.Map != null && from.Map.CanFit(from.Location, 16, false, false))
{
this.Direction = this.GetDirectionTo(from);
from.PlaySound(0x1F2);
from.FixedEffect(0x376A, 10, 16);
from.CloseGump(typeof(ResurrectGump));
from.SendGump(new ResurrectGump(from, ResurrectMessage.Healer));
}
}
}
}
}
public override int GetAngerSound()
{
return 0x2F8;
}
public override int GetIdleSound()
{
return 0x2F8;
}
public override int GetAttackSound()
{
return Utility.Random(0x2F5, 2);
}
public override int GetHurtSound()
{
return 0x2F9;
}
public override int GetDeathSound()
{
return 0x2F7;
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.25 > Utility.RandomDouble())
{
int toSap = Utility.RandomMinMax(20, 30);
switch (Utility.Random(3))
{
case 0:
defender.Damage(toSap, this);
Hits += toSap;
break;
case 1:
defender.Stam -= toSap;
Stam += toSap;
break;
case 2:
defender.Mana -= toSap;
Mana += toSap;
break;
}
}
/*defender.Damage(Utility.Random(10, 10), this);
defender.Stam -= Utility.Random(10, 10);
defender.Mana -= Utility.Random(10, 10);*/
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
/*attacker.Damage(Utility.Random(10, 10), this);
attacker.Stam -= Utility.Random(10, 10);
attacker.Mana -= Utility.Random(10, 10);*/
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}