Files
abysmal-isle/Scripts/Mobiles/Normal/EnragedCreatures.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

306 lines
7.5 KiB
C#

using System;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName("a hare corpse")]
public class EnragedRabbit : BaseEnraged
{
public EnragedRabbit(Mobile summoner)
: base(summoner)
{
this.Name = "a rabbit";
this.Body = 0xcd;
}
public EnragedRabbit(Serial serial)
: base(serial)
{
}
public override int GetAttackSound()
{
return 0xC9;
}
public override int GetHurtSound()
{
return 0xCA;
}
public override int GetDeathSound()
{
return 0xCB;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[CorpseName("a deer corpse")]
public class EnragedHart : BaseEnraged
{
public EnragedHart(Mobile summoner)
: base(summoner)
{
this.Name = "a great hart";
this.Body = 0xea;
}
public EnragedHart(Serial serial)
: base(serial)
{
}
public override int GetAttackSound()
{
return 0x82;
}
public override int GetHurtSound()
{
return 0x83;
}
public override int GetDeathSound()
{
return 0x84;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[CorpseName("a deer corpse")]
public class EnragedHind : BaseEnraged
{
public EnragedHind(Mobile summoner)
: base(summoner)
{
this.Name = "a hind";
this.Body = 0xed;
}
public EnragedHind(Serial serial)
: base(serial)
{
}
public override int GetAttackSound()
{
return 0x82;
}
public override int GetHurtSound()
{
return 0x83;
}
public override int GetDeathSound()
{
return 0x84;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[CorpseName("a bear corpse")]
public class EnragedBlackBear : BaseEnraged
{
public EnragedBlackBear(Mobile summoner)
: base(summoner)
{
this.Name = "a black bear";
this.Body = 0xd3;
this.BaseSoundID = 0xa3;
}
public EnragedBlackBear(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[CorpseName("an eagle corpse")]
public class EnragedEagle : BaseEnraged
{
public EnragedEagle(Mobile summoner)
: base(summoner)
{
this.Name = "an eagle";
this.Body = 0x5;
this.BaseSoundID = 0x2ee;
}
public EnragedEagle(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BaseEnraged : BaseCreature
{
public BaseEnraged(Mobile summoner)
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.SetStr(50, 200);
this.SetDex(50, 200);
this.SetHits(50, 200);
this.SetStam(50, 200);
/*
On OSI, all stats are random 50-200, but
str is never less than hits, and dex is never
less than stam.
*/
if (this.Str < this.Hits)
this.Str = this.Hits;
if (this.Dex < this.Stam)
this.Dex = this.Stam;
this.Karma = -1000;
this.Tamable = false;
this.SummonMaster = summoner;
}
public BaseEnraged(Serial serial)
: base(serial)
{
}
public override void OnThink()
{
if (this.SummonMaster == null || this.SummonMaster.Deleted)
{
this.Delete();
}
/*
On OSI, without combatant, they behave as if they have been
given "come" command, ie they wander towards their summoner,
but never actually "follow".
*/
else if (!this.Combat(this))
{
if (this.AIObject != null)
{
this.AIObject.MoveTo(this.SummonMaster, false, 5);
}
}
/*
On OSI, if the summon attacks a mobile, the summoner meer also
attacks them, regardless of karma, etc. as long as the combatant
is a player or controlled/summoned, and the summoner is not already
engaged in combat.
*/
else if (!this.Combat(this.SummonMaster))
{
BaseCreature bc = null;
if (this.Combatant is BaseCreature)
{
bc = (BaseCreature)this.Combatant;
}
if (this.Combatant is PlayerMobile || (bc != null && (bc.Controlled || bc.SummonMaster != null)))
{
this.SummonMaster.Combatant = this.Combatant;
}
}
else
{
base.OnThink();
}
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
this.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1060768, from.NetState); // enraged
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
list.Add(1060768); // enraged
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private bool Combat(Mobile mobile)
{
Mobile combatant = mobile.Combatant as Mobile;
if (combatant == null || combatant.Deleted)
{
return false;
}
else if (combatant.IsDeadBondedPet || !combatant.Alive)
{
return false;
}
return true;
}
}
}