99 lines
2.8 KiB
C#
99 lines
2.8 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an efreet corpse")]
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public class Efreet : BaseCreature
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{
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[Constructable]
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public Efreet()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "an efreet";
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this.Body = 131;
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this.BaseSoundID = 768;
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this.SetStr(326, 355);
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this.SetDex(266, 285);
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this.SetInt(171, 195);
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this.SetHits(196, 213);
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this.SetDamage(11, 13);
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this.SetDamageType(ResistanceType.Physical, 0);
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this.SetDamageType(ResistanceType.Fire, 50);
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this.SetDamageType(ResistanceType.Energy, 50);
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this.SetResistance(ResistanceType.Physical, 50, 60);
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this.SetResistance(ResistanceType.Fire, 60, 70);
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this.SetResistance(ResistanceType.Poison, 30, 40);
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this.SetResistance(ResistanceType.Energy, 40, 50);
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this.SetSkill(SkillName.EvalInt, 60.1, 75.0);
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this.SetSkill(SkillName.Magery, 60.1, 75.0);
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this.SetSkill(SkillName.MagicResist, 60.1, 75.0);
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this.SetSkill(SkillName.Tactics, 60.1, 80.0);
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this.SetSkill(SkillName.Wrestling, 60.1, 80.0);
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this.Fame = 10000;
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this.Karma = -10000;
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this.VirtualArmor = 56;
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}
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public Efreet(Serial serial)
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: base(serial)
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{
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}
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public override int TreasureMapLevel
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{
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get
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{
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return Core.AOS ? 4 : 5;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Rich);
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this.AddLoot(LootPack.Average);
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this.AddLoot(LootPack.Gems);
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if (0.02 > Utility.RandomDouble())
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{
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switch ( Utility.Random(5) )
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{
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case 0:
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this.PackItem(new DaemonArms());
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break;
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case 1:
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this.PackItem(new DaemonChest());
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break;
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case 2:
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this.PackItem(new DaemonGloves());
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break;
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case 3:
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this.PackItem(new DaemonLegs());
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break;
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case 4:
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this.PackItem(new DaemonHelm());
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break;
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |