98 lines
2.8 KiB
C#
98 lines
2.8 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a black order mage corpse")]
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public class DragonsFlameMage : BaseCreature
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{
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[Constructable]
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public DragonsFlameMage()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "Black Order Mage";
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Title = "of the Dragon's Flame Sect";
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Female = Utility.RandomBool();
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Race = Race.Human;
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Hue = Race.RandomSkinHue();
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HairItemID = Race.RandomHair(Female);
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HairHue = Race.RandomHairHue();
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Race.RandomFacialHair(this);
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AddItem(new NinjaTabi());
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AddItem(new FancyShirt(0x51D));
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AddItem(new Hakama(0x51D));
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AddItem(new Kasa(0x51D));
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SetStr(340, 360);
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SetDex(200, 215);
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SetInt(400, 415);
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SetHits(600, 615);
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SetDamage(13, 15);
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SetDamageType(ResistanceType.Physical, 10);
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SetDamageType(ResistanceType.Fire, 20);
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SetDamageType(ResistanceType.Cold, 20);
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SetDamageType(ResistanceType.Energy, 50);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 30, 50);
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SetResistance(ResistanceType.Cold, 55, 60);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 60, 70);
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SetSkill(SkillName.EvalInt, 70.1, 80.0);
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SetSkill(SkillName.Magery, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 85.1, 95.0);
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SetSkill(SkillName.Tactics, 70.1, 80.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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Fame = 13000;
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Karma = -13000;
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VirtualArmor = 58;
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}
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public DragonsFlameMage(Serial serial)
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: base(serial)
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{
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}
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public override bool AlwaysMurderer { get { return true; } }
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public override bool ShowFameTitle { get { return false; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.AosFilthyRich, 4);
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}
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public override void AlterSpellDamageFrom(Mobile from, ref int damage)
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{
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if (from != null)
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from.Damage(damage / 2, from);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.3)
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c.DropItem(new DragonFlameSectBadge());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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