137 lines
3.4 KiB
C#
137 lines
3.4 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a deathwatchbeetle corpse")]
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[TypeAlias("Server.Mobiles.DeathWatchBeetle")]
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public class DeathwatchBeetle : BaseCreature
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{
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[Constructable]
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public DeathwatchBeetle()
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: base(AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a deathwatch beetle";
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Body = 242;
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SetStr(136, 160);
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SetDex(41, 52);
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SetInt(31, 40);
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SetHits(121, 145);
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SetMana(20);
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SetDamage(5, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 35, 40);
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SetResistance(ResistanceType.Fire, 15, 30);
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SetResistance(ResistanceType.Cold, 15, 30);
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SetResistance(ResistanceType.Poison, 50, 80);
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SetResistance(ResistanceType.Energy, 20, 35);
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SetSkill(SkillName.MagicResist, 50.1, 58.0);
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SetSkill(SkillName.Tactics, 67.1, 77.0);
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SetSkill(SkillName.Wrestling, 50.1, 60.0);
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SetSkill(SkillName.Anatomy, 30.1, 34.0);
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Fame = 1400;
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Karma = -1400;
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switch ( Utility.Random(12) )
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{
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case 0:
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PackItem(new LeatherGorget());
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break;
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case 1:
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PackItem(new LeatherGloves());
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break;
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case 2:
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PackItem(new LeatherArms());
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break;
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case 3:
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PackItem(new LeatherLegs());
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break;
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case 4:
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PackItem(new LeatherCap());
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break;
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case 5:
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PackItem(new LeatherChest());
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break;
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}
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if (Utility.RandomDouble() < .5)
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PackItem(Engines.Plants.Seed.RandomBonsaiSeed());
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Tamable = true;
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MinTameSkill = 41.1;
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ControlSlots = 1;
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SetWeaponAbility(WeaponAbility.CrushingBlow);
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SetSpecialAbility(SpecialAbility.PoisonSpit);
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}
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public DeathwatchBeetle(Serial serial)
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: base(serial)
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{
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}
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public override int Hides
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{
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get
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{
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return 8;
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}
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}
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public override int GetAngerSound()
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{
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return 0x4F3;
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}
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public override int GetIdleSound()
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{
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return 0x4F2;
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}
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public override int GetAttackSound()
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{
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return 0x4F1;
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}
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public override int GetHurtSound()
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{
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return 0x4F4;
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}
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public override int GetDeathSound()
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{
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return 0x4F0;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.LowScrolls, 1);
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AddLoot(LootPack.Potions, 1);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0)
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{
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SetWeaponAbility(WeaponAbility.CrushingBlow);
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}
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}
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}
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}
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