97 lines
2.3 KiB
C#
97 lines
2.3 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a clan scratch scrounger corpse")]
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public class ClanSS : BaseCreature
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{
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[Constructable]
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public ClanSS()
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: base(AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "Clan Scratch Scrounger";
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Body = 0x8E;
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BaseSoundID = 437;
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SetStr(97, 100);
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SetDex(98, 100);
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SetInt(45, 50);
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SetHits(135);
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SetDamage(4, 5);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 25, 30);
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SetResistance(ResistanceType.Fire, 20, 25);
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SetResistance(ResistanceType.Cold, 49, 55);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.Anatomy, 51.5, 55.5);
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SetSkill(SkillName.MagicResist, 65.1, 90.0);
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SetSkill(SkillName.Tactics, 59.1, 65.0);
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SetSkill(SkillName.Wrestling, 72.5, 75.0);
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Fame = 6500;
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Karma = -6500;
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VirtualArmor = 56;
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AddItem(new Bow());
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PackItem(new Arrow(Utility.RandomMinMax(50, 70)));
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}
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public ClanSS(Serial serial)
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: base(serial)
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{
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override int Hides
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{
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get
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{
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return 8;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Spined;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 2;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |