97 lines
2.5 KiB
C#
97 lines
2.5 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a clan scratch tinkerer corpse")]
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public class ClanCT : BaseCreature
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{
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[Constructable]
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public ClanCT()
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: base(AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "Clan Scratch Tinkerer";
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this.Body = 0x8E;
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this.BaseSoundID = 437;
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this.SetStr(300, 330);
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this.SetDex(220, 240);
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this.SetInt(240, 275);
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this.SetHits(2025, 2068);
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this.SetDamage(4, 10);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 20, 30);
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this.SetResistance(ResistanceType.Fire, 20, 30);
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this.SetResistance(ResistanceType.Cold, 35, 50);
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this.SetResistance(ResistanceType.Poison, 10, 20);
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this.SetResistance(ResistanceType.Energy, 10, 20);
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this.SetSkill(SkillName.Anatomy, 62.5, 82.6);
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this.SetSkill(SkillName.Archery, 80.1, 90.0);
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this.SetSkill(SkillName.MagicResist, 76.8, 99.3);
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this.SetSkill(SkillName.Tactics, 64.2, 84.4);
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this.SetSkill(SkillName.Wrestling, 62.8, 85.0);
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this.Fame = 6500;
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this.Karma = -6500;
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this.VirtualArmor = 56;
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this.AddItem(new Bow());
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this.PackItem(new Arrow(Utility.RandomMinMax(50, 70)));
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}
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public ClanCT(Serial serial)
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: base(serial)
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{
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override int Hides
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{
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get
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{
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return 8;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Spined;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Rich, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (this.Body == 42)
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{
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this.Body = 0x8E;
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this.Hue = 0;
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}
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}
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}
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} |