Files
abysmal-isle/Scripts/Mobiles/Normal/Changeling.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

347 lines
8.6 KiB
C#

using System;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
[CorpseName("a changeling corpse")]
public class Changeling : BaseCreature
{
private static readonly int[] m_FireNorth = new int[]
{
-1, -1,
1, -1,
-1, 2,
1, 2
};
private static readonly int[] m_FireEast = new int[]
{
-1, 0,
2, 0
};
private Mobile m_MorphedInto;
private DateTime m_LastMorph;
[Constructable]
public Changeling()
: base(AIType.AI_Spellweaving, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = DefaultName;
Body = 264;
Hue = DefaultHue;
SetStr(36, 105);
SetDex(212, 262);
SetInt(317, 399);
SetHits(201, 211);
SetStam(212, 262);
SetMana(317, 399);
SetDamage(9, 15);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 81, 90);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 49);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 43, 50);
SetSkill(SkillName.Wrestling, 10.4, 12.5);
SetSkill(SkillName.Tactics, 101.1, 108.3);
SetSkill(SkillName.MagicResist, 121.6, 132.2);
SetSkill(SkillName.Magery, 91.6, 99.5);
SetSkill(SkillName.EvalInt, 91.5, 98.8);
SetSkill(SkillName.Meditation, 91.7, 98.5);
SetSkill(SkillName.Spellweaving, 91.6, 99.5);
Fame = 15000;
Karma = -15000;
PackItem(new Arrow(35));
PackItem(new Bolt(25));
PackGem(2);
for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
{
PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
}
}
public Changeling(Serial serial)
: base(serial)
{
}
public override bool IsEnemy(Mobile m)
{
if (m is BaseCreature && ((BaseCreature)m).IsMonster && m.Karma > 0)
{
return true;
}
return base.IsEnemy(m);
}
public virtual string DefaultName
{
get
{
return "a changeling";
}
}
public virtual int DefaultHue
{
get
{
return 0;
}
}
public override bool UseSmartAI { get { return true; } }
public override bool ShowFameTitle
{
get
{
return false;
}
}
public override bool InitialInnocent
{
get
{
return (m_MorphedInto != null);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile MorphedInto
{
get
{
return m_MorphedInto;
}
set
{
if (value == this)
value = null;
if (m_MorphedInto != value)
{
Revert();
if (value != null)
{
Morph(value);
m_LastMorph = DateTime.UtcNow;
}
m_MorphedInto = value;
Delta(MobileDelta.Noto);
}
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.AosRich, 3);
AddLoot(LootPack.LowScrolls);
AddLoot(LootPack.MedScrolls);
}
public override int GetAngerSound()
{
return 0x46E;
}
public override int GetIdleSound()
{
return 0x470;
}
public override int GetAttackSound()
{
return 0x46D;
}
public override int GetHurtSound()
{
return 0x471;
}
public override int GetDeathSound()
{
return 0x46F;
}
public override void OnThink()
{
base.OnThink();
if (Combatant is PlayerMobile && m_MorphedInto != Combatant && Utility.RandomDouble() < 0.05)
{
MorphedInto = Combatant as Mobile;
}
}
public override bool CheckIdle()
{
bool idle = base.CheckIdle();
if (idle && m_MorphedInto != null && DateTime.UtcNow - m_LastMorph > TimeSpan.FromSeconds(30))
MorphedInto = null;
return idle;
}
public void DeleteClonedItems()
{
for (int i = Items.Count - 1; i >= 0; --i)
{
Item item = Items[i];
if (item is ClonedItem)
item.Delete();
}
if (Backpack != null)
{
for (int i = Backpack.Items.Count - 1; i >= 0; --i)
{
Item item = Backpack.Items[i];
if (item is ClonedItem)
item.Delete();
}
}
}
public override void OnAfterDelete()
{
DeleteClonedItems();
base.OnAfterDelete();
}
public override void ClearHands()
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((m_MorphedInto != null));
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (reader.ReadBool())
ValidationQueue<Changeling>.Add(this);
}
public void Validate()
{
Revert();
}
protected virtual void Morph(Mobile m)
{
Body = m.Body;
Hue = m.Hue;
Female = m.Female;
Name = m.Name;
NameHue = m.NameHue;
Title = m.Title;
Kills = m.Kills;
HairItemID = m.HairItemID;
HairHue = m.HairHue;
FacialHairItemID = m.FacialHairItemID;
FacialHairHue = m.FacialHairHue;
// TODO: Skills?
foreach (Item item in m.Items)
{
if (item.Layer != Layer.Backpack && item.Layer != Layer.Mount && item.Layer != Layer.Bank)
AddItem(new ClonedItem(item)); // TODO: Clone weapon/armor attributes
}
PlaySound(0x511);
FixedParticles(0x376A, 1, 14, 5045, EffectLayer.Waist);
}
protected virtual void Revert()
{
Body = 264;
Hue = (IsParagon && DefaultHue == 0) ? Paragon.Hue : DefaultHue;
Female = false;
Name = DefaultName;
NameHue = -1;
Title = null;
Kills = 0;
HairItemID = 0;
HairHue = 0;
FacialHairItemID = 0;
FacialHairHue = 0;
DeleteClonedItems();
PlaySound(0x511);
FixedParticles(0x376A, 1, 14, 5045, EffectLayer.Waist);
}
private void FireEffects(int itemID, int[] offsets)
{
for (int i = 0; i < offsets.Length; i += 2)
{
Point3D p = Location;
p.X += offsets[i];
p.Y += offsets[i + 1];
if (SpellHelper.AdjustField(ref p, Map, 12, false))
Effects.SendLocationEffect(p, Map, itemID, 50);
}
}
private class ClonedItem : Item
{
public ClonedItem(Item item)
: base(item.ItemID)
{
Name = item.Name;
Weight = item.Weight;
Hue = item.Hue;
Layer = item.Layer;
Movable = false;
}
public ClonedItem(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
}