82 lines
1.9 KiB
C#
82 lines
1.9 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a plant corpse")]
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public class Bogling : BaseCreature
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{
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[Constructable]
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public Bogling()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a bogling";
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Body = 779;
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BaseSoundID = 422;
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SetStr(96, 120);
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SetDex(91, 115);
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SetInt(21, 45);
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SetHits(58, 72);
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SetDamage(5, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 15, 25);
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SetResistance(ResistanceType.Energy, 15, 25);
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SetSkill(SkillName.MagicResist, 75.1, 100.0);
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SetSkill(SkillName.Tactics, 55.1, 80.0);
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SetSkill(SkillName.Wrestling, 55.1, 75.0);
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Fame = 450;
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Karma = -450;
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VirtualArmor = 28;
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PackItem(new Log(4));
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PackItem(new Engines.Plants.Seed());
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}
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public Bogling(Serial serial)
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: base(serial)
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{
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}
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public override int Hides
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{
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get
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{
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return 6;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |