72 lines
2.1 KiB
C#
72 lines
2.1 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a blood fox corpse")]
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public class BloodFox : BaseCreature
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{
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[Constructable]
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public BloodFox() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "Blood Fox";
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Body = 0x58f;
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Female = true;
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SetStr(300, 320);
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SetDex(190, 200);
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SetInt(170, 210);
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SetHits(190, 200);
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SetDamage(16, 22);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 55, 65);
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SetResistance(ResistanceType.Poison, 25, 35);
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SetResistance(ResistanceType.Energy, 35);
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SetSkill(SkillName.MagicResist, 40.0, 50.0);
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SetSkill(SkillName.Tactics, 50.0, 70.0);
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SetSkill(SkillName.Wrestling, 75.0, 90.0);
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SetSkill(SkillName.DetectHidden, 50.0, 60.0);
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 72.0;
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SetWeaponAbility(WeaponAbility.BleedAttack);
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SetSpecialAbility(SpecialAbility.GraspingClaw);
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}
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public BloodFox(Serial serial) : base(serial)
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{
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}
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public override int Meat { get { return 5; } }
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public override FoodType FavoriteFood { get { return FoodType.Meat; } }
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public override bool CanAngerOnTame { get { return true; } }
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public override bool StatLossAfterTame { get { return true; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0)
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{
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SetSpecialAbility(SpecialAbility.GraspingClaw);
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SetWeaponAbility(WeaponAbility.BleedAttack);
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}
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}
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}
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} |