324 lines
8.5 KiB
C#
324 lines
8.5 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName("a solen queen corpse")]
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public class BlackSolenQueen : BaseCreature, IBlackSolen
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{
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private bool m_BurstSac;
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private static bool m_Laid;
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[Constructable]
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public BlackSolenQueen()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a black solen queen";
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this.Body = 807;
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this.BaseSoundID = 959;
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this.Hue = 0x453;
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this.SetStr(296, 320);
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this.SetDex(121, 145);
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this.SetInt(76, 100);
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this.SetHits(151, 162);
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this.SetDamage(10, 15);
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this.SetDamageType(ResistanceType.Physical, 70);
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this.SetDamageType(ResistanceType.Poison, 30);
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this.SetResistance(ResistanceType.Physical, 30, 40);
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this.SetResistance(ResistanceType.Fire, 30, 35);
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this.SetResistance(ResistanceType.Cold, 25, 35);
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this.SetResistance(ResistanceType.Poison, 35, 40);
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this.SetResistance(ResistanceType.Energy, 25, 30);
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this.SetSkill(SkillName.MagicResist, 70.0);
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this.SetSkill(SkillName.Tactics, 90.0);
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this.SetSkill(SkillName.Wrestling, 90.0);
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this.Fame = 4500;
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this.Karma = -4500;
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this.VirtualArmor = 45;
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SolenHelper.PackPicnicBasket(this);
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this.PackItem(new ZoogiFungus((Utility.RandomDouble() > 0.05) ? 5 : 25));
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if (Utility.RandomDouble() < 0.05)
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this.PackItem(new BallOfSummoning());
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}
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public BlackSolenQueen(Serial serial)
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: base(serial)
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{
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}
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public bool BurstSac
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{
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get
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{
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return this.m_BurstSac;
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}
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}
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public override int GetAngerSound()
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{
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return 0x259;
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}
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public override int GetIdleSound()
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{
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return 0x259;
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}
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public override int GetAttackSound()
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{
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return 0x195;
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}
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public override int GetHurtSound()
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{
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return 0x250;
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}
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public override int GetDeathSound()
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{
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return 0x25B;
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Rich);
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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if (attacker.Weapon is BaseRanged)
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BeginAcidBreath();
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else if (this.Map != null && attacker != this && m_Laid == false && 0.20 > Utility.RandomDouble())
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{
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BSQEggSac sac = new BSQEggSac();
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sac.MoveToWorld(this.Location, this.Map);
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PlaySound(0x582);
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Say(1114445); // * * The solen queen summons her workers to her aid! * *
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m_Laid = true;
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EggSacTimer e = new EggSacTimer();
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e.Start();
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}
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base.OnGotMeleeAttack(attacker);
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}
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public override void OnDamagedBySpell(Mobile attacker)
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{
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base.OnDamagedBySpell(attacker);
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if (0.80 >= Utility.RandomDouble())
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BeginAcidBreath();
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}
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#region Acid Breath
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private DateTime m_NextAcidBreath;
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public void BeginAcidBreath()
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{
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PlayerMobile m = Combatant as PlayerMobile;
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if (m == null || m.Deleted || !m.Alive || !Alive || m_NextAcidBreath > DateTime.Now || !CanBeHarmful(m))
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return;
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PlaySound(0x118);
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MovingEffect(m, 0x36D4, 1, 0, false, false, 0x3F, 0);
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TimeSpan delay = TimeSpan.FromSeconds(GetDistanceToSqrt(m) / 5.0);
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Timer.DelayCall<Mobile>(delay, new TimerStateCallback<Mobile>(EndAcidBreath), m);
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m_NextAcidBreath = DateTime.Now + TimeSpan.FromSeconds(5);
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}
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public void EndAcidBreath(Mobile m)
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{
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if (m == null || m.Deleted || !m.Alive || !Alive)
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return;
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if (0.2 >= Utility.RandomDouble())
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m.ApplyPoison(this, Poison.Greater);
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AOS.Damage(m, Utility.RandomMinMax(100, 120), 0, 0, 0, 100, 0);
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}
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#endregion
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private class EggSacTimer : Timer
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{
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public EggSacTimer()
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: base(TimeSpan.FromSeconds(10))
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{
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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m_Laid = false;
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}
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}
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public override bool IsEnemy(Mobile m)
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{
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if (SolenHelper.CheckBlackFriendship(m))
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return false;
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else
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return base.IsEnemy(m);
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}
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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SolenHelper.OnBlackDamage(from);
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if (!willKill)
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{
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if (!this.BurstSac)
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{
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if (this.Hits < 50)
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{
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this.PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *");
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this.m_BurstSac = true;
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}
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}
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else if (from != null && from != this && this.InRange(from, 1))
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{
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this.SpillAcid(from, 1);
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}
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}
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base.OnDamage(amount, from, willKill);
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}
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public override bool OnBeforeDeath()
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{
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this.SpillAcid(4);
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return base.OnBeforeDeath();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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writer.Write(this.m_BurstSac);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch( version )
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{
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case 1:
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{
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this.m_BurstSac = reader.ReadBool();
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break;
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}
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}
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}
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}
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public class BSQEggSac : Item, ICarvable
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{
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private SpawnTimer m_Timer;
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public override string DefaultName
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{
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get { return "egg sac"; }
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}
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[Constructable]
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public BSQEggSac()
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: base(4316)
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{
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Movable = false;
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Hue = 350;
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m_Timer = new SpawnTimer(this);
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m_Timer.Start();
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}
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public bool Carve(Mobile from, Item item)
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{
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Effects.PlaySound(GetWorldLocation(), Map, 0x027);
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Effects.SendLocationEffect(GetWorldLocation(), Map, 0x3728, 10, 10, 0, 0);
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from.SendMessage("You destroy the egg sac.");
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Delete();
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m_Timer.Stop();
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return true;
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}
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public BSQEggSac(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Timer = new SpawnTimer(this);
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m_Timer.Start();
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}
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private class SpawnTimer : Timer
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{
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private Item m_Item;
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public SpawnTimer(Item item)
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: base(TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10)))
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{
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Priority = TimerPriority.FiftyMS;
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m_Item = item;
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}
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protected override void OnTick()
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{
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if (m_Item.Deleted)
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return;
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Mobile spawn;
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switch (Utility.Random(2))
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{
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case 0:
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spawn = new BlackSolenWarrior();
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spawn.MoveToWorld(m_Item.Location, m_Item.Map);
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m_Item.Delete();
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break;
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case 1:
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spawn = new BlackSolenWorker();
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spawn.MoveToWorld(m_Item.Location, m_Item.Map);
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m_Item.Delete();
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break;
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}
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}
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}
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}
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}
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