260 lines
6.6 KiB
C#
260 lines
6.6 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a bake kitsune corpse")]
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public class BakeKitsune : BaseCreature
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{
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[Constructable]
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public BakeKitsune()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a bake kitsune";
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Body = 246;
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SetStr(171, 220);
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SetDex(126, 145);
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SetInt(376, 425);
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SetHits(301, 350);
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SetDamage(15, 22);
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SetDamageType(ResistanceType.Physical, 70);
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SetDamageType(ResistanceType.Energy, 30);
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SetResistance(ResistanceType.Physical, 40, 60);
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SetResistance(ResistanceType.Fire, 70, 90);
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SetResistance(ResistanceType.Cold, 40, 60);
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SetResistance(ResistanceType.Poison, 40, 60);
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SetResistance(ResistanceType.Energy, 40, 60);
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SetSkill(SkillName.EvalInt, 80.1, 90.0);
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SetSkill(SkillName.Magery, 80.1, 90.0);
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SetSkill(SkillName.MagicResist, 80.1, 100.0);
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SetSkill(SkillName.Tactics, 70.1, 90.0);
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SetSkill(SkillName.Wrestling, 50.1, 55.0);
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Fame = 8000;
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Karma = -8000;
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 80.7;
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if (Utility.RandomDouble() < .25)
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PackItem(Engines.Plants.Seed.RandomBonsaiSeed());
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SetSpecialAbility(SpecialAbility.Rage);
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.MedScrolls, 2);
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}
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public override int Meat
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{
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get
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{
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return 5;
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}
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}
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public override int Hides
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{
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get
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{
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return 30;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Regular;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Fish;
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}
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}
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public override bool ShowFameTitle
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{
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get
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{
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return false;
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}
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}
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public override bool ClickTitle
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{
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get
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{
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return false;
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}
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}
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public override bool PropertyTitle
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{
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get
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{
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return false;
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}
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}
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public override void OnCombatantChange()
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{
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if (Combatant == null && !IsBodyMod && !Controlled && m_DisguiseTimer == null && Utility.RandomBool())
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m_DisguiseTimer = Timer.DelayCall(TimeSpan.FromSeconds(Utility.RandomMinMax(15, 30)), new TimerCallback(Disguise));
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}
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public override bool OnBeforeDeath()
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{
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RemoveDisguise();
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return base.OnBeforeDeath();
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}
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#region Disguise
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private Timer m_DisguiseTimer;
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public void Disguise()
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{
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if (Combatant != null || IsBodyMod || Controlled)
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return;
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FixedEffect(0x376A, 8, 32);
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PlaySound(0x1FE);
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Female = Utility.RandomBool();
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if (Female)
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{
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BodyMod = 0x191;
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Name = NameList.RandomName("female");
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}
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else
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{
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BodyMod = 0x190;
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Name = NameList.RandomName("male");
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}
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Title = "the mystic llama herder";
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Hue = Race.Human.RandomSkinHue();
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HairItemID = Race.Human.RandomHair(this);
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HairHue = Race.Human.RandomHairHue();
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FacialHairItemID = Race.Human.RandomFacialHair(this);
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FacialHairHue = HairHue;
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switch ( Utility.Random(4) )
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{
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case 0:
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AddItem(new Shoes(Utility.RandomNeutralHue()));
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break;
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case 1:
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AddItem(new Boots(Utility.RandomNeutralHue()));
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break;
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case 2:
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AddItem(new Sandals(Utility.RandomNeutralHue()));
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break;
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case 3:
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AddItem(new ThighBoots(Utility.RandomNeutralHue()));
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break;
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}
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AddItem(new Robe(Utility.RandomNondyedHue()));
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m_DisguiseTimer = null;
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m_DisguiseTimer = Timer.DelayCall(TimeSpan.FromSeconds(75), new TimerCallback(RemoveDisguise));
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}
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public void RemoveDisguise()
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{
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if (!IsBodyMod)
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return;
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Name = "a bake kitsune";
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Title = null;
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BodyMod = 0;
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Hue = 0;
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HairItemID = 0;
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HairHue = 0;
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FacialHairItemID = 0;
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FacialHairHue = 0;
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DeleteItemOnLayer(Layer.OuterTorso);
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DeleteItemOnLayer(Layer.Shoes);
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m_DisguiseTimer = null;
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}
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public void DeleteItemOnLayer(Layer layer)
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{
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Item item = FindItemOnLayer(layer);
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if (item != null)
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item.Delete();
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}
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#endregion
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public override int GetAngerSound()
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{
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return 0x4DE;
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}
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public override int GetIdleSound()
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{
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return 0x4DD;
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}
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public override int GetAttackSound()
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{
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return 0x4DC;
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}
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public override int GetHurtSound()
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{
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return 0x4DF;
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}
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public override int GetDeathSound()
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{
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return 0x4DB;
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}
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public BakeKitsune(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && PhysicalResistance > 60)
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{
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SetResistance(ResistanceType.Physical, 40, 60);
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SetResistance(ResistanceType.Fire, 70, 90);
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SetResistance(ResistanceType.Cold, 40, 60);
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SetResistance(ResistanceType.Poison, 40, 60);
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SetResistance(ResistanceType.Energy, 40, 60);
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}
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Timer.DelayCall(TimeSpan.Zero, new TimerCallback(RemoveDisguise));
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}
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}
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}
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