Files
abysmal-isle/Scripts/Mobiles/Normal/AntLion.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

287 lines
8.8 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("an ant lion corpse")]
public class AntLion : BaseCreature
{
private DateTime _NextTunnel;
private Map _StartTunnelMap;
private Point3D _StartTunnelLoc;
private bool _Tunneling;
[Constructable]
public AntLion()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "an ant lion";
Body = 787;
BaseSoundID = 1006;
SetStr(296, 320);
SetDex(81, 105);
SetInt(36, 60);
SetHits(151, 162);
SetDamage(7, 21);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Physical, 45, 60);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 30, 35);
SetSkill(SkillName.MagicResist, 70.0);
SetSkill(SkillName.Tactics, 90.0);
SetSkill(SkillName.Wrestling, 90.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 45;
PackItem(new Bone(3));
PackItem(new FertileDirt(Utility.RandomMinMax(1, 5)));
if (Core.ML && Utility.RandomDouble() < .33)
PackItem(Engines.Plants.Seed.RandomPeculiarSeed(3));
Item orepile = null; /* no trust, no love :( */
switch (Utility.Random(4))
{
case 0:
orepile = new DullCopperOre();
break;
case 1:
orepile = new ShadowIronOre();
break;
case 2:
orepile = new CopperOre();
break;
default:
orepile = new BronzeOre();
break;
}
orepile.Amount = Utility.RandomMinMax(1, 10);
orepile.ItemID = 0x19B9;
PackItem(orepile);
PackBones();
if ( 0.07 >= Utility.RandomDouble() )
{
switch ( Utility.Random( 3 ) )
{
case 0: PackItem( new UnknownBardSkeleton() ); break;
case 1: PackItem( new UnknownMageSkeleton() ); break;
case 2: PackItem( new UnknownRogueSkeleton() ); break;
}
}
SetSpecialAbility(SpecialAbility.DragonBreath);
}
public override void OnThink()
{
base.OnThink();
if (!(Combatant is Mobile))
return;
Mobile combatant = Combatant as Mobile;
if (_NextTunnel < DateTime.UtcNow && combatant.InRange(Location, 10))
{
_NextTunnel = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(30, 40));
DoTunnel(combatant);
}
}
private void DoTunnel(Mobile combatant)
{
PublicOverheadMessage(Server.Network.MessageType.Regular, 0x3B3, false, "* The ant lion begins tunneling into the ground *");
Effects.SendTargetParticles(this, 0x36B0, 20, 10, 1734, 0, 5044, EffectLayer.Head, 0);
Frozen = true;
_Tunneling = true;
_StartTunnelLoc = Location;
_StartTunnelMap = Map;
Timer.DelayCall(TimeSpan.FromSeconds(3), () =>
{
if (_Tunneling)
{
Hidden = true;
Blessed = true;
Item item = new InternalItem(3892);
item.MoveToWorld(Location, Map);
item = new InternalItem(4967);
item.MoveToWorld(Location, Map);
Timer.DelayCall(TimeSpan.FromSeconds(3), () =>
{
Hidden = false;
Blessed = false;
if (!combatant.Alive || !combatant.InRange(_StartTunnelLoc, 20) || combatant.Map != _StartTunnelMap)
{
MoveToWorld(_StartTunnelLoc, _StartTunnelMap);
}
else
{
MoveToWorld(combatant.Location, combatant.Map);
AOS.Damage(combatant, this, 25, 70, 0, 0, 30, 0);
Item item2 = new InternalItem(3892);
item2.MoveToWorld(Location, Map);
item2 = new InternalItem(4967);
item2.MoveToWorld(Location, Map);
}
_StartTunnelLoc = Point3D.Zero;
_StartTunnelMap = null;
_Tunneling = false;
Frozen = false;
});
}
});
}
public override int Damage(int amount, Mobile from, bool informMount, bool checkDisrupt)
{
if (_Tunneling && !Hidden && 0.25 > Utility.RandomDouble())
{
PublicOverheadMessage(Server.Network.MessageType.Regular, 0x3B3, false, "* You interrupt the ant lion's digging! *");
Frozen = false;
Hidden = false;
Blessed = false;
_Tunneling = false;
_StartTunnelLoc = Point3D.Zero;
_StartTunnelMap = null;
}
return base.Damage(amount, from, informMount, checkDisrupt);
}
public AntLion(Serial serial)
: base(serial)
{
}
public override void OnGotMeleeAttack(Mobile attacker)
{
if (attacker.Weapon is BaseRanged)
BeginAcidBreath();
base.OnGotMeleeAttack(attacker);
}
public override void OnDamagedBySpell(Mobile attacker)
{
base.OnDamagedBySpell(attacker);
BeginAcidBreath();
}
#region Acid Breath
private DateTime m_NextAcidBreath;
public void BeginAcidBreath()
{
PlayerMobile m = Combatant as PlayerMobile;
// Mobile m = Combatant;
if (m == null || m.Deleted || !m.Alive || !Alive || m_NextAcidBreath > DateTime.Now || !CanBeHarmful(m))
return;
PlaySound(0x118);
MovingEffect(m, 0x36D4, 1, 0, false, false, 0x3F, 0);
TimeSpan delay = TimeSpan.FromSeconds(GetDistanceToSqrt(m) / 5.0);
Timer.DelayCall<Mobile>(delay, new TimerStateCallback<Mobile>(EndAcidBreath), m);
m_NextAcidBreath = DateTime.Now + TimeSpan.FromSeconds(5);
}
public void EndAcidBreath(Mobile m)
{
if (m == null || m.Deleted || !m.Alive || !Alive)
return;
if (0.2 >= Utility.RandomDouble())
m.ApplyPoison(this, Poison.Greater);
AOS.Damage(m, Utility.RandomMinMax(100, 120), 0, 0, 0, 100, 0);
}
#endregion
public override int GetAngerSound() { return 0x5A; }
public override int GetIdleSound() { return 0x5A; }
public override int GetAttackSound() { return 0x164; }
public override int GetHurtSound() { return 0x187; }
public override int GetDeathSound() { return 0x1BA; }
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Hidden = false;
Blessed = false;
}
private class InternalItem : Item
{
public override int LabelNumber { get { return 1027025; } }
public InternalItem(int id)
: base(id)
{
Timer.DelayCall(TimeSpan.FromSeconds(10), Delete);
Hue = 1;
}
public InternalItem(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Delete();
}
}
}
}